Hmm, ok, so it is based on a board game, and the board game looks suspiciously like a game called ASL which was originally called Squad Leader.
Obvious remark. ASL is owned by Hasborg, no that's not a typo :)
And they suck, well I think they do myself. I have no kind thoughts for Hasborg. Certainly nothing a lady says in public.
Will it have multi-story buildings? Hmm, I feel an urge to mention the first scenario didn't use them. It played just fine. Squad Leader became famous long before ASL was all the rage.
Can Valor and Victory be a good game? Well, to be honest, I have not played the board game. And it appears it has been on the market for quite some time too. I think I still had my ASL back when VaV appeared. Might explain why I didn't notice it.
I'm thinking of investing time into seeing if I want to get it. It looks good enough.
Will the PC adaption of the board game be a good thing? Well, porting a complex turned board game is no small trick. I paid well past 100 bucks for my Matrix Games release of World in Flames. 3 wonderful hardcover manuals. But, wow, what a complex program to make. Was it truly a 'success'? Hard to say, I don't play it anymore than I do Tigers on the Hunt. Which is sadly very little. A success gets played a lot.
So the question is, how well will Yobo be with adapting VaV from board game to PC for VaV.
And if VaV is not planned to have multi-story buildings, will that actually matter?
I'm following closely Second Front, also a squad tactical game, also suspiciously like SL/ASL. It DOES have multi-story buildings. It also has incredible-looking graphics. But here's the thing. I WANT an ASL game to actually LOOK like ASL. That means a turn-based design, generally a flat-looking top-down perspective counter artwork experience. Animations are awesome indeed, but not required. How much computer muscle will be devoted to just handling to eye candy? I have a modern computer, lots of processor muscle, NO graphics card because I don't play mainstream action games. But I need the AI able to do a lot of counter management if it's going to be allowed into my game experience.
So this hardcore ASL veteran is making it known, multi-story is nice, not a deal killer though if it is missing. How much of the war will I get to fight? Because a handful of Normandy is kinda brief. ASL has spoiled me in that regard. I want to fight all of the war, eventually.
Will there be enough DLC add ons?
The price isn't an object. Let's face it, if you have an ASLers attention, the cost is nothing to us. ASL players will drop thousands on what they want. 20 DLCs for 10-20 bucks a go is nothing. So what the game ends up being worth several hundred. MY ASL collection is worth about 5 THOUSAND.
What I want to know, is will VaV be a cute game of squad tactical in Normandy that looks amazingly like Squad Leader. Or can it become something as timeless as the 20+ year dominance of Steel Panthers, which is currently what you are competing with.
Because you are not competing with ASL, you are competing with Second Front, you are competing with Steel Panthers.
Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.