From: Vancouver, BC
In my current game playing the Entente, the CP player is following an opening strategy against Russia based in part on capturing the hexes on which Russian units mobilize ("spawn") in the later turns of the game. From my reading of the relevant Decision Events in the Editor, it looks like these units will not show up in other locations unless they are specified in the original Decision Event ( and mostly, they are not, as only one hex is specified per unit). But I think they might still show up if I recapture the spawning hexes at some later date in the game. Is this correct? Or if their designated mobilization points are captured by the enemy, are these units lost forever?
I have discovered a new example of Russian units that never show up if their initial mobilization is disrupted. In my current game, to avoid the German pincers moves in the East (depicted above) I retreated my Russian forces in the opening turns to defend a line in front of Vilno and Minsk, abandoning Brest-Litovsk. Normally, at the beginning of the fourth Entente turn on September 19, DE 401 fires, giving the Russians the choice of having two Caucasian mountain corps either mobilize around Brest-Litovsk for 50 MPPs, or mobilize at Alexandropol and Tiflis in the Caucasus for free. But if Brest-Litovsk is not in Entente hands on September 15, 1914 then DE401 does not fire, and the two mountain corps never show up.
This strikes me as a glitch. I can understand why Russian corps scheduled to mobilize in Poland might not show up if their mobilization points are captured by the Central Powers (although as the Entente player, I would prefer it if they mobilized somewhere else in Russia as a fall-back). But I don't see why Caucasian corps that under a DE could be transferred to Poland would not still mobilize in their home points in the Caucasus if Brest-Litovsk is not in Russian hands. Was this intended? and if not, could it be fixed in the next patch?