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opening moves? - 3/3/2021 2:35:50 PM   
bstarr


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From: Texas, by God!
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I just realized it's been so long since I've played I can't remember the opening moves. I remember all those AKs and TKs need to get moving and head to a rally point but I can't remember where they need to be. And I recall as the allies some places that needed different things. Pearl needs fuel, of course. Australia needs supply? Right? Aden needs fuel. I think. Etc, etc.

And besides the basics that I've seemed to have forgotten, does anyone have any opening move suggestions. I play HtH solo so I'm curious about both sides.

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RE: opening moves? - 3/3/2021 2:41:26 PM   
RangerJoe


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Kull has some opening moves for both sides, look those up.

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(in reply to bstarr)
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RE: opening moves? - 3/3/2021 3:18:56 PM   
BBfanboy


Posts: 17668
Joined: 8/4/2010
From: Winnipeg, MB
Status: online

quote:

ORIGINAL: bstarr

I just realized it's been so long since I've played I can't remember the opening moves. I remember all those AKs and TKs need to get moving and head to a rally point but I can't remember where they need to be. And I recall as the allies some places that needed different things. Pearl needs fuel, of course. Australia needs supply? Right? Aden needs fuel. I think. Etc, etc.

And besides the basics that I've seemed to have forgotten, does anyone have any opening move suggestions. I play HtH solo so I'm curious about both sides.

Are you playing historic or completely 'players option'? If the latter, imagine the USN broke the Japanese code the day before the PH raid arrived and decided to sortie the fleet ... makes for an exciting first turn.

There is no single 'rally point'. Just get all the cargo/tanker ships moving to the sources of their loads, and load up the ones already there to send where you intend to fight. xAPs should be used to remove reinforcements or withdraw troops that cannot stand for any useful period of time.

Political points will be your biggest headache for the first year.

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to bstarr)
Post #: 3
RE: opening moves? - 3/3/2021 3:30:10 PM   
bstarr


Posts: 881
Joined: 8/1/2004
From: Texas, by God!
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: bstarr

I just realized it's been so long since I've played I can't remember the opening moves. I remember all those AKs and TKs need to get moving and head to a rally point but I can't remember where they need to be. And I recall as the allies some places that needed different things. Pearl needs fuel, of course. Australia needs supply? Right? Aden needs fuel. I think. Etc, etc.

And besides the basics that I've seemed to have forgotten, does anyone have any opening move suggestions. I play HtH solo so I'm curious about both sides.

Are you playing historic or completely 'players option'? If the latter, imagine the USN broke the Japanese code the day before the PH raid arrived and decided to sortie the fleet ... makes for an exciting first turn.

There is no single 'rally point'. Just get all the cargo/tanker ships moving to the sources of their loads, and load up the ones already there to send where you intend to fight. xAPs should be used to remove reinforcements or withdraw troops that cannot stand for any useful period of time.

Political points will be your biggest headache for the first year.


okay, thanks

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RE: opening moves? - 3/3/2021 3:40:28 PM   
Ambassador

 

Posts: 1674
Joined: 1/11/2008
From: Brussels, Belgium
Status: offline

quote:

ORIGINAL: bstarr
I play HtH solo so I'm curious about both sides.

Wait, you’re playing both sides ?!?!

Don’t turn mad. You remind me of The Royal Game (by Stefan Zweig).

(in reply to bstarr)
Post #: 5
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