Just thought I would point out something ive found. Some time ago I created a BMP3 in a mod,which displays a strange problem. When its knocked out, sometimes there is a significantly oversize burn texture underneath it. I had thought it was a texture issue with the new textures I created for the model, but on a recent test Ive found the same issue still when using Bradley textures.
Ive looked through the modded database and cannot see anything that would obviously cause this, other than it, in marked contrast to all the other vehicles, has 4 weapons in its slots. ATGM, 30mm, 7.62 and 100mm. And im thinking, is it possible that when a vehicle has too many weapons in its slots, this texture bug is introduced? It really is rather extreme, it like its ground zero at a nuclear explosion, and still occurrs even when the cook off is turned off.
I realise you dont offer tech support on mods, but with the amount of DLC you fellas create, I feel its inevitable you are going to make BMP3 at some point and might run into the same problem at some point, so I thought I had better pont it out.