Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Strategic Command WWII: World at War - v1.10.00

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> Strategic Command WWII: World at War - v1.10.00 Page: [1]
Login
Message << Older Topic   Newer Topic >>
Strategic Command WWII: World at War - v1.10.00 - 2/25/2021 3:17:37 PM   
ledrobi

 

Posts: 76
Joined: 11/8/2019
Status: offline
A new update for Strategic Command WWII: World at War is now available.

You can download the Matrix version directly from here.

GAME ENGINE CHANGES
• Fixed a Purchase Unit screen error that did not list the correct country unit information when coming back from the Production screen and having switched countries.
• Fixed a Purchase Unit error that did not allow you to place Italian units in Sicily (Will952).
• Fixed a Carrier interception error that did not apply its current research level to the intercepting aircraft (Gilber).
• Free units from minor nations will now be able to upgrade relative to their current controlling major nation, previously they could not because consideration was still relative to their original parent nation (Gilber).
• Players can now switch between the strategic menu options without having to close the current window, e.g. switch back and forth directly from Diplomacy to Research, to Purcahse Units etc (USGrant1962).
• Loop sea transfer hexes enhanced for greater visibility (Christolos).
LOCALIZATION CHANGES
• added #GRAPHS_TEXT_1=, #GRAPHS_TEXT_2= and #PBEM++_OPTIONS_TEXT_4=
1939 Campaigns
• Mobilization_2 script Italy Mobilizes In Response To Allied Invasion Preparations (Italy->Axis) corrected to swing Italy rather than the Dutch East Indies (EarlyDoors).
• Chinese HQ Xue moved from 188,60 to 189,63, Chen deployed at 188,60, and Peng removed from 187,55 (Cpuncher).
• Duplicated US unit names for 2nd and 3rd Mar Div removed (Mithrilotter).
• Surrender_2 script amended so that French Somaliland will now only accept the armistice (i.e. if Vichy France is formed) if there is no Allied unit in Djibouti. However, if there is an Allied unit there that should later move out of Djibouti then French Somaliland will automatically accept the armistice unless France has been liberated, so it may be wise to keep one there.
• Notes added to DE 105 explaining that saying yes means that Malaya will join the Allies.
• Increased the chance of New Guinea joining the Allies as well as bringing forward the date of this being possible, so that the Allies will have a much better chance of getting a unit there before the Japanese.
• Strategy Guides updated to mention that Japan can impede the flow of 30 MPPs reaching the USSR by placing naval units in the hexes adjacent to Vladivostok port (Pocus).
All Campaigns
• Logistics tech tool tip updated to mention that it boosts HQ minimum supply distribution (Elessar2).
• The spelling of the US sub Archerfish has been corrected.
• Made Vladivostok a Secondary Supply Center and corrected all spellings of the place in the game.
• The spelling of Schukow corrected to Zhukov in the German language version of the game (IIo4Tu).
• Road of Bones in Siberia added.
• Airships can now upgrade to level 1 in both Naval Weapons and ASW (Mithrilotter).
• Hex 176,73 changed from Jungle to Hill in order to provide some more frontage for combat east of Rangoon (Mithrilotter).
• Rome has been added to the Victory text that appears in the image for the Axis Decisive Victory.
• Axis AI Unit scripts amended so that if the Allies have captured the Philippines before 1944 then some of the Kamikaze units that were to deploy there may deploy in Japan instead. The condition of the Philippines having a surrendered status has also been removed (Mithrilotter).
• The ability of China to research Advanced Subs and Heavy Bombers has been removed (IIo4Tu).
• The ability of India to research Advanced Subs, Naval Warfare and Heavy Bombers has been removed (IIo4Tu).
• Some Fortification scripts added for the Japanese AI (Mithrilotter).
• Sound file battle3.ogg is now associated with the Supply scripts for Resistance Activity in Manchuria and Communist Partisan Activity in China (Mithrilotter).
• Tool tip updated for Naval Weapons research (Christolos).
• Loop sea transfer hexes enhanced for greater visibility (Christolos).

< Message edited by Hubert Cater -- 3/10/2021 3:25:57 PM >
Post #: 1
RE: Strategic Command WWII: World at War - v1.10.00 - 2/25/2021 8:24:25 PM   
EarlyDoors


Posts: 355
Joined: 12/16/2018
From: uk
Status: offline
hopefully this will only happen in the specific instance of a game started under 1.09 but now playing under 1.10 but i have...

2 french units (special forces and tactical bombers) which transferred to uk control on the fall of france and creation of vichy - their livery changed

now in 1.10 they show with french uniforms but more importantly cannot be controlled by UK hq and can only be reinforced by french mpp

_____________________________

9-14 PBEM++
-----------
Honours the game
-----------
http://scwaw-rankings.s3-website.eu-west-2.amazonaws.com

(in reply to ledrobi)
Post #: 2
RE: Strategic Command WWII: World at War - v1.10.00 - 2/26/2021 1:59:10 AM   
Hubert Cater

 

Posts: 4687
Joined: 7/22/2013
Status: offline
Hi EarlyDoors,

Is this from an AI game or from a PBEM++ game?

If it is an AI game, could you send me a saved turn to support@furysoftware.com, if it is a PBEM++ game the ChallengeID would be handy as I could investigate further.

Thanks,
Hubert

_____________________________


(in reply to EarlyDoors)
Post #: 3
RE: Strategic Command WWII: World at War - v1.10.00 - 2/26/2021 2:02:59 AM   
Elessar2


Posts: 520
Joined: 11/30/2016
Status: offline

quote:

ORIGINAL: ledrobi
• The ability of India to research Advanced Subs, Naval Warfare and Heavy Bombers has been removed (IIo4Tu).


That middle one is problematic, since it would prevent India from upgrading their land bombers' anti-ship capabilities.

(in reply to ledrobi)
Post #: 4
RE: Strategic Command WWII: World at War - v1.10.00 - 2/26/2021 6:08:57 AM   
EarlyDoors


Posts: 355
Joined: 12/16/2018
From: uk
Status: offline
I think that is Naval Weaponry

_____________________________

9-14 PBEM++
-----------
Honours the game
-----------
http://scwaw-rankings.s3-website.eu-west-2.amazonaws.com

(in reply to Elessar2)
Post #: 5
RE: Strategic Command WWII: World at War - v1.10.00 - 2/26/2021 1:54:21 PM   
Hubert Cater

 

Posts: 4687
Joined: 7/22/2013
Status: offline
quote:

ORIGINAL: EarlyDoors

hopefully this will only happen in the specific instance of a game started under 1.09 but now playing under 1.10 but i have...

2 french units (special forces and tactical bombers) which transferred to uk control on the fall of france and creation of vichy - their livery changed

now in 1.10 they show with french uniforms but more importantly cannot be controlled by UK hq and can only be reinforced by french mpp


Thanks for the info and the turns, and just posting here in case someone else finds themselves in a similar situation, that the issue here was France was liberated and that any previous free French units would indeed revert to French control after that, e.g. that this would be expected etc.

< Message edited by Hubert Cater -- 2/26/2021 1:55:06 PM >


_____________________________


(in reply to EarlyDoors)
Post #: 6
RE: Strategic Command WWII: World at War - v1.10.00 - 2/26/2021 3:05:11 PM   
EarlyDoors


Posts: 355
Joined: 12/16/2018
From: uk
Status: offline

quote:

ORIGINAL: Hubert Cater

Thanks for the info and the turns, and just posting here in case someone else finds themselves in a similar situation, that the issue here was France was liberated and that any previous free French units would indeed revert to French control after that, e.g. that this would be expected etc.


Thanks for looking into it and the explanation


_____________________________

9-14 PBEM++
-----------
Honours the game
-----------
http://scwaw-rankings.s3-website.eu-west-2.amazonaws.com

(in reply to Hubert Cater)
Post #: 7
RE: Strategic Command WWII: World at War - v1.10.00 - 2/26/2021 5:30:34 PM   
havoc1371


Posts: 124
Joined: 12/5/2017
Status: offline
Installed the update and one of my games still had DEI activate in response to Italy. So the update doesn't work on current games where the DEI mobilization hadn't happened yet? Only works if the game started after the update?

(in reply to EarlyDoors)
Post #: 8
RE: Strategic Command WWII: World at War - v1.10.00 - 2/26/2021 5:39:05 PM   
Hubert Cater

 

Posts: 4687
Joined: 7/22/2013
Status: offline
Correct, unfortunately campaign specific changes will only take effect from a fresh start of the campaign.

_____________________________


(in reply to havoc1371)
Post #: 9
RE: Strategic Command WWII: World at War - v1.10.00 - 2/27/2021 9:54:15 PM   
Bubblebox

 

Posts: 12
Joined: 2/27/2019
Status: offline
'Players can now switch between the strategic menu options without having to close the current window'

Great change

(in reply to Hubert Cater)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> Strategic Command WWII: World at War - v1.10.00 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.152