Would be great to see some AARs if the spirit moves them! But I really recommend just jumping in, as a lot of questions can be answered by playing with the system for a few minutes (even in a game against yourself). The main thing is that if you just want to play, you don't have to install anything. You can just download the scenario pack, start a game, and send the save file to your opponent, and it all just works.
To make this process easier, I'm hoping to get a dedicated thread on this forum for PBEM opponents where people can just upload their first turn and have someone pick it up. (I've also asked for a #PBEM channel in the Discord as well.)
As for the time to run the scenario, it depends on the turn length. For longer scenarios like Canary's Cage (2 days+ long) I set the default turn length to 90 min. But in scenarios like North Pacific Shootout (6hrs long), the turn length is as short as 20 min. This default value is set by the scenario creator, but can be changed by whomever starts the game. So it's really up to you, and depends on how much time you want to spend playing vs. how much granularity of action you want to have. I go into this a little bit on page 4 of the manual included with the release.
Turns used to take a much longer time, but since I've introduced the new Limited Order system (explained here) in the latest update, the game moves much faster.
As for your Quick Battles question, yes, although it would require some scripting know-how to set it up. In the next release I could include a Lua template for making PBEM Quick Battles if there's demand.
< Message edited by musurca -- 2/26/2021 9:10:25 AM >