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RE: A decent fighter squadron - 2/23/2021 6:19:17 PM   
BBfanboy


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quote:

ORIGINAL: Sardaukar

Def will raise when set to Training -> Escort.

I also use the Strafe training to raise the Defensive skill. Since Strafe can only be set at 100 feet it goes with the mission type.

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Post #: 31
RE: A decent fighter squadron - 2/23/2021 9:11:18 PM   
Sardaukar


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I wonder what flying 100ft will do to Ops losses. I think fatigue is higher?

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Post #: 32
RE: A decent fighter squadron - 2/23/2021 9:41:40 PM   
RangerJoe


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If the range is 0, then there is no problem.

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Post #: 33
RE: A decent fighter squadron - 2/24/2021 10:13:08 AM   
Sardaukar


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I think flying ground attack missions at 100ft (which strafing is) had greater fatigue -> ops losses for other than Attack Bombers (and maybe Fighter Bombers)?

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Post #: 34
RE: A decent fighter squadron - 2/24/2021 1:11:03 PM   
RangerJoe


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I combat, yes. In training, no. The unit does not fly at 100 feet, herding cattle and whatnot, until they attack the target. It is like flying torpedo bombers at 10k feet until they attack. How many successful torpedoes hits happened when the torpedoes were launched from that height?

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Post #: 35
RE: A decent fighter squadron - 2/24/2021 1:21:03 PM   
Ian R

 

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quote:

ORIGINAL: Sardaukar

I think flying ground attack missions at 100ft (which strafing is) had greater fatigue -> ops losses for other than Attack Bombers (and maybe Fighter Bombers)?


Yes, you are correct in real life, I agree.

In the game, at 0 range, it does not seem to have that effect.

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Ian R

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Post #: 36
RE: A decent fighter squadron - 2/24/2021 1:21:07 PM   
Sardaukar


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Not talking about real life but how game handles it.

I am not sure about effect on units training at 100 ft.

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Post #: 37
RE: A decent fighter squadron - 2/24/2021 1:59:14 PM   
RangerJoe


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If you look at the combat reports, the incoming altitude and the bombing altitude are not always the same. So I think that the game handles it very nicely.

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Post #: 38
RE: A decent fighter squadron - 2/24/2021 2:12:08 PM   
RangerJoe


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I think that the Chinese, supported by some Allied air power but with Allied supply TFs will concentrate on clearing China from the invaders - then go to Pusan! They have around 9 divisions trapped and are working on more.

The 16th Division was wiped out at Manila and there are four divisions with artillery trapped at Clark. I have a US Marine Regiment prepping for a base on Formosa. I think that I will move the Chindits to the area as well.





Attachment (1)

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Seek peace but keep your gun handy.

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“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


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Post #: 39
RE: A decent fighter squadron - 2/24/2021 3:22:24 PM   
Sardaukar


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quote:

ORIGINAL: RangerJoe

If you look at the combat reports, the incoming altitude and the bombing altitude are not always the same. So I think that the game handles it very nicely.


I am talking about how altitude affects training in game. I am not convinced that training e.g. fighters at 100ft is really beneficial. There are some planes like B-25 strafers and Beaufighters etc. that benefit from strafing skill, but rest...maybe not so much. And Def for fighters trains quite well with just Escort training higher up.

What I am interested in is if training units (non-attack bombers/non-fighter bombers) at such low level has detrimental effect. Maybe not, but would be nice to know.

< Message edited by Sardaukar -- 2/24/2021 3:35:38 PM >


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Post #: 40
RE: A decent fighter squadron - 2/24/2021 3:32:20 PM   
RangerJoe


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Training at 100 feet really improves the defense plus it adds to the strafing skill which is important for attack bombers and fighter bombers. It is also a way to raise the defensive skill for transport pilots!

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Post #: 41
RE: A decent fighter squadron - 2/24/2021 6:45:03 PM   
BBfanboy


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quote:

ORIGINAL: RangerJoe

Training at 100 feet really improves the defense plus it adds to the strafing skill which is important for attack bombers and fighter bombers. It is also a way to raise the defensive skill for transport pilots!

I have used my P-40Es to good effect in low naval attack at both 100 and 1000 feet (sank a Japanese CA with 18 bomb hits). At 100 feet the prime attack is strafe, but if they carry bombs they will also drop those. At 1000 feet the reverse is true. But the pilots did need the training in Strafe, LowN and Def. The first two only needed to be 30+, but Defensive needed to be in the 60s or higher to keep losses acceptable.

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Post #: 42
RE: A decent fighter squadron - 2/27/2021 1:11:07 AM   
rustysi


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quote:

And Def for fighters trains quite well with just Escort training higher up.


Um, possibly. But training fighters at 100' trains both def and strafe numbers up pretty well without detriment at range 0.

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Post #: 43
RE: A decent fighter squadron - 3/3/2021 7:23:25 PM   
821Bobo


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quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: Q-Ball

I assume both those games are vs. the AI?

I have 500+ kills in an IJN unit in mid-1943 vs. a human......if that's good. Alot of losses in that unit though, nowhere near these kind of kill ratios


500+ kills for IJN air unit is pretty damn good.



I assume it is 72 planes strong unit equipped with George which is Q-Ball using for sweeps over Burma-India borders. Pretty frustrating for me and my virtual pilots flying P-40 and Hurricans.

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Post #: 44
RE: A decent fighter squadron - 3/3/2021 9:31:50 PM   
Q-Ball


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quote:

ORIGINAL: 821Bobo


quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: Q-Ball

I assume both those games are vs. the AI?

I have 500+ kills in an IJN unit in mid-1943 vs. a human......if that's good. Alot of losses in that unit though, nowhere near these kind of kill ratios


500+ kills for IJN air unit is pretty damn good.



I assume it is 72 planes strong unit equipped with George which is Q-Ball using for sweeps over Burma-India borders. Pretty frustrating for me and my virtual pilots flying P-40 and Hurricans.


That's the one! It has a couple hundred A2A losses though, vs. the AI these guys are showing 20-1 ratios

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Post #: 45
RE: A decent fighter squadron - 3/3/2021 10:31:41 PM   
RangerJoe


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Supersizing does make a difference.

Here is a bad day to be a Japanese Naval pilot. No offensive missions other than one P-38 squadron sweeping.

edit for the picture!




Attachment (1)

< Message edited by RangerJoe -- 3/3/2021 10:34:44 PM >


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Seek peace but keep your gun handy.

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“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


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Post #: 46
RE: A decent fighter squadron - 3/3/2021 10:33:29 PM   
jdsrae


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My 1st and 11th Sentai got to about 500 kills each flying Tojos in Burma / Bengal and have recently upgraded to Franks.
MAJ Mitsugu Sawada couldn’t master his new Frank though. He was just shot down and KIA on 15 kills...

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Post #: 47
RE: A decent fighter squadron - 3/13/2021 9:50:53 PM   
RangerJoe


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Game over, the date is 1 January 1943.

I checked the Japanese side and one fighter unit has over 400 pilots KIA and MIA. Lots of enemy air units are under strength in pilots, some have only a few airplanes. In total, over 4k KIA and over 3k MIA.

There is one CV, CVL, and CVE for the IJN and three BBs, including the Mushahi. Two CAs and three CLs left but with all four CSs and still a bunch of DDs.

I will start another one in a few days. But I will adjust the industry for the computer. This next time I am going to end the Nate production. But what to switch it to? The production was 100 engines per month and 400 air frames per month. Other engines were being overproduced.

China is almost completely cleared of Japanese troops, one or two months at the most with an advance into Manchukuo and Burma from China.




Attachment (1)

< Message edited by RangerJoe -- 3/13/2021 9:54:16 PM >


_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to jdsrae)
Post #: 48
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