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A decent fighter squadron - 2/22/2021 12:45:47 PM   
RangerJoe


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I think that this fighter squadron is doing satisfactory after fighting in the DEI thence into Manila.




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RE: A decent fighter squadron - 2/22/2021 12:48:50 PM   
RangerJoe


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Here are the worst pilots in the unit. I may have to switch almost all of the pilots out since almost all of their defensive skills are suspect.




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< Message edited by RangerJoe -- 2/22/2021 12:49:34 PM >


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RE: A decent fighter squadron - 2/22/2021 12:52:36 PM   
btd64


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Not bad. What is the date?....GP

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RE: A decent fighter squadron - 2/22/2021 12:57:15 PM   
RangerJoe


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The date is 17 September, 1942 . . .
Here are the better pilots. Only four pilots in total have a defensive skill of 70+ so I guess that their philosophy is to kill the enemy before he kills you.




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RE: A decent fighter squadron - 2/22/2021 1:34:18 PM   
Ambassador

 

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Interesting... squadron commander is a Major, leading a bunch of pilot officers : a Lieutenant Colonel, three other Majors, six Captains...

And during that time, the pilot with the most victories is a First Lieutenant. Must be an unruly one, to have missed so many promotions... or maybe the others are politically well introduced ?

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RE: A decent fighter squadron - 2/22/2021 2:22:20 PM   
RangerJoe


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Yes, I think that some got promoted in the unit. But so what if they are unruly? They are doing the job pretty well. Although last turn some ships got bombed as I dropped off the third load of supplies there. It is a good thing that the AEs did not explode . . .

But I will go through some Operational Training Units, pull out some of the good pilots and transfer some of these into training units. I just havve to remind them to get off the nurses . . .

Overload training units with pilots including some of these. The new guys train fairly fast that way.

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RE: A decent fighter squadron - 2/22/2021 2:29:10 PM   
Rising-Sun


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Yeah not bad, but the Defn is pretty bad though.

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RE: A decent fighter squadron - 2/22/2021 2:50:34 PM   
Ian R

 

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I'd put the top 20 in TRACOM and drop some some fresh from the O.T.U 70+ air/air guys in, because it looks like the IJ are serving up nuggets 3 meals a day.

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Ian R

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RE: A decent fighter squadron - 2/22/2021 2:51:29 PM   
Sardaukar


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I have one Sqn in my game with 1000+ kills. 2 years later time, though.






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RE: A decent fighter squadron - 2/22/2021 2:53:01 PM   
RangerJoe


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That is what happens when you shoot down many Zekes, Oscars, Nates, Bettys, Nells, Sonia, and Sallys who try to crash a party. As you can see, there were relatively few losses and more of them early on. But most of them will get pulled out soon.

Heck, my Wildcats on escort in the area tend to shoot down the fighters on CAP!
quote:

Afternoon Air attack on TF, near San Fernando at 80,74

Weather in hex: Partial cloud

Raid spotted at 16 NM, estimated altitude 10,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-27b Nate x 3
Ki-43-Ic Oscar x 2

Allied aircraft
F4F-4 Wildcat x 12
SBD-3 Dauntless x 9

Japanese aircraft losses
Ki-27b Nate: 1 destroyed
Ki-43-Ic Oscar: 1 destroyed

No Allied losses

Japanese Ships
CMc Ma 3, Bomb hits 1, and is sunk


Do you know what happens when you hit one of those ships with a thousand pound bomb? The other bombers have no target!

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RE: A decent fighter squadron - 2/22/2021 3:00:37 PM   
RangerJoe


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I don't know if that airstrike came from the Yorktown or the Enterprise. Both of them need to get to a port for upgrades and the Big E needs some body and fender work. But that airstrike came after a surface action which my Carrier TF apparently did not try to retreat from. Two destroyers damaged, including a torpedo mount hit and a 20mm AA gun knocked out.

quote:

Sub attack near Iba at 78,74

Japanese Ships
SS I-165, hits 20, and is sunk

Allied Ships
CV Yorktown
CA San Francisco
CA Northampton
DD Farragut
DD Cassin, Shell hits 1
DD Smith
DD Conyngham
DD Case, Shell hits 2

SS I-165 launches 4 torpedoes at CV Yorktown . . .
Sub slips beneath the waves ]


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RE: A decent fighter squadron - 2/22/2021 3:04:23 PM   
RangerJoe


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quote:

ORIGINAL: Ian R

I'd put the top 20 in TRACOM and drop some some fresh from the O.T.U 70+ air/air guys in, because it looks like the IJ are serving up nuggets 3 meals a day.


The US Army does not need to put pilots into Tracom to accelerate pilots. But putting them into units to train other pilots on the map is what I am going to do.

Then when I want to curl, I will put some of those pilots into the best airplanes for sweeping and sweep!

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


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Post #: 12
RE: A decent fighter squadron - 2/22/2021 3:05:29 PM   
RangerJoe


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quote:

ORIGINAL: Sardaukar


I have one Sqn in my game with 1000+ kills. 2 years later time, though.







I remember that post. That is why I posted this since I don't have an AAR going.

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RE: A decent fighter squadron - 2/22/2021 3:10:59 PM   
Ian R

 

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They graduate earlier, so as you can get them in the on map OTUs earlier. We'll ignore HI here (unless you turned it off in Oz/India).

quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Ian R

I'd put the top 20 in TRACOM and drop some some fresh from the O.T.U 70+ air/air guys in, because it looks like the IJ are serving up nuggets 3 meals a day.


The US Army does not need to put pilots into Tracom to accelerate pilots. But putting them into units to train other pilots on the map is what I am going to do.

Then when I want to curl, I will put some of those pilots into the best airplanes for sweeping and sweep!



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Ian R

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RE: A decent fighter squadron - 2/22/2021 4:19:21 PM   
Sardaukar


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One use of TRACOM for Allies is to stockpile elite pilots there to form really elite air units later.

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RE: A decent fighter squadron - 2/22/2021 4:38:55 PM   
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quote:

ORIGINAL: Ian R


They graduate earlier, so as you can get them in the on map OTUs earlier. We'll ignore HI here (unless you turned it off in Oz/India).

quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Ian R

I'd put the top 20 in TRACOM and drop some some fresh from the O.T.U 70+ air/air guys in, because it looks like the IJ are serving up nuggets 3 meals a day.


The US Army does not need to put pilots into Tracom to accelerate pilots. But putting them into units to train other pilots on the map is what I am going to do.

Then when I want to curl, I will put some of those pilots into the best airplanes for sweeping and sweep!



USAAF get more pilots than IJNAF/IJAAF combined, way more (except in ‘44). If you accelerate them, you won’t have enough spots on the OTUs to properly train them.

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Post #: 16
RE: A decent fighter squadron - 2/22/2021 5:46:07 PM   
RangerJoe


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I just put more pilots in the Operational Training Squadrons that they normally have, extras are those needing more training and/or the elite pilots. More elite pilots keep coming for the fighters, not so much the bombers but I did pull an 81 skilled ensign from a VS squadron just now. Since I lost the USS Saratoga, I have those squadrons for training as well as the VR units when I put them ashore.

The Saratoga did take out two CVEs, then helped take out two CVs and two CVLs along with most of their escorts - I think three DDs escaped from the last group. The Java Sea has a lot of sunken CVs, BBs, CA, CLs, DD, . . .

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“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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RE: A decent fighter squadron - 2/22/2021 7:43:58 PM   
Sardaukar


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VR squadrons and permanently restricted units in West Coast are great for pilot training.

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RE: A decent fighter squadron - 2/22/2021 9:16:25 PM   
Q-Ball


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I assume both those games are vs. the AI?

I have 500+ kills in an IJN unit in mid-1943 vs. a human......if that's good. Alot of losses in that unit though, nowhere near these kind of kill ratios

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RE: A decent fighter squadron - 2/22/2021 9:36:49 PM   
RangerJoe


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Yes, against the AI and playing defense all of the time.

That many kills against a human is good, especially if you have a very favorable loss ratio.

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Seek peace but keep your gun handy.

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“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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RE: A decent fighter squadron - 2/23/2021 3:12:36 AM   
Ian R

 

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quote:

ORIGINAL: Ambassador


quote:

ORIGINAL: Ian R


They graduate earlier, so as you can get them in the on map OTUs earlier. We'll ignore HI here (unless you turned it off in Oz/India).

quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Ian R

I'd put the top 20 in TRACOM and drop some some fresh from the O.T.U 70+ air/air guys in, because it looks like the IJ are serving up nuggets 3 meals a day.


The US Army does not need to put pilots into Tracom to accelerate pilots. But putting them into units to train other pilots on the map is what I am going to do.

Then when I want to curl, I will put some of those pilots into the best airplanes for sweeping and sweep!



USAAF get more pilots than IJNAF/IJAAF combined, way more (except in ‘44). If you accelerate them, you won’t have enough spots on the OTUs to properly train them.


They don't need to be in a dedicated OTU to keep training. I keep most allied air groups on about 30% rest, 20% training, 50% mission SOP for most of the war (emergencies excepted). Every air group is on OTU.

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Ian R

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RE: A decent fighter squadron - 2/23/2021 11:11:50 AM   
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quote:

ORIGINAL: Ian R


quote:

ORIGINAL: Ambassador


quote:

ORIGINAL: Ian R


They graduate earlier, so as you can get them in the on map OTUs earlier. We'll ignore HI here (unless you turned it off in Oz/India).

quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Ian R

I'd put the top 20 in TRACOM and drop some some fresh from the O.T.U 70+ air/air guys in, because it looks like the IJ are serving up nuggets 3 meals a day.


The US Army does not need to put pilots into Tracom to accelerate pilots. But putting them into units to train other pilots on the map is what I am going to do.

Then when I want to curl, I will put some of those pilots into the best airplanes for sweeping and sweep!



USAAF get more pilots than IJNAF/IJAAF combined, way more (except in ‘44). If you accelerate them, you won’t have enough spots on the OTUs to properly train them.


They don't need to be in a dedicated OTU to keep training. I keep most allied air groups on about 30% rest, 20% training, 50% mission SOP for most of the war (emergencies excepted). Every air group is on OTU.

Every squadron which is not a front line unit is an OTU in my games, and no un-trained pilot is sent to an operational squadron (too many losses). Too many risks for losses. You get around 50.000 pilots for the USAAF, around the same for the USN. It’s not the pilots you’ll get short of, it’s the airframes.

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RE: A decent fighter squadron - 2/23/2021 11:20:35 AM   
Sardaukar


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quote:

ORIGINAL: Q-Ball

I assume both those games are vs. the AI?

I have 500+ kills in an IJN unit in mid-1943 vs. a human......if that's good. Alot of losses in that unit though, nowhere near these kind of kill ratios


500+ kills for IJN air unit is pretty damn good.

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RE: A decent fighter squadron - 2/23/2021 12:08:11 PM   
RangerJoe


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My frontline fighter units are on 30% CAP, maybe up to 40% CAP. No rest nor training. Some days they are not needed and then they get rest, otherwise they are all available and will launch if needed.

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RE: A decent fighter squadron - 2/23/2021 12:16:28 PM   
Ian R

 

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Rest % is especially useful for the transport groups flying the hump - it reduces operational airframe losses significantly.

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Ian R

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Post #: 25
RE: A decent fighter squadron - 2/23/2021 12:30:08 PM   
RangerJoe


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quote:

ORIGINAL: Ian R

Rest % is especially useful for the transport groups flying the hump - it reduces operational airframe losses significantly.


I agree with that as well as air units on Naval Search and ASW. Since I am bringing in shiploads of supplies into Hong Kong, I don't need to fly supplies in. My Naval Search and ASW are usually 50% on task and 50% on rest at first, then training gets reduced with some on rest. Sometimes when the pilots get trained in their primary task like Naval Search, then they will train on ASW but fly Naval Search.

BTW, one way to get transport aircraft to get better defenses is to have them fly at 100 feet. They also improve their strafing skills as well. Maybe I should mod some Puff the Magic Dragons into the game . . .

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Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Ian R)
Post #: 26
RE: A decent fighter squadron - 2/23/2021 12:45:13 PM   
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quote:

ORIGINAL: RangerJoe


quote:

ORIGINAL: Ian R

Rest % is especially useful for the transport groups flying the hump - it reduces operational airframe losses significantly.


I agree with that as well as air units on Naval Search and ASW. Since I am bringing in shiploads of supplies into Hong Kong, I don't need to fly supplies in. My Naval Search and ASW are usually 50% on task and 50% on rest at first, then training gets reduced with some on rest. Sometimes when the pilots get trained in their primary task like Naval Search, then they will train on ASW but fly Naval Search.

BTW, one way to get transport aircraft to get better defenses is to have them fly at 100 feet. They also improve their strafing skills as well. Maybe I should mod some Puff the Magic Dragons into the game . . .

I see you’re in a « let’s break the AI by defending forward » type of game...

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RE: A decent fighter squadron - 2/23/2021 3:04:31 PM   
HansBolter


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I also use every non-front-line squadron for training.

I also use Tracom for stockpiling the top pilots to be able to quickly assembly elite squadrons later.

Defense is a hard skill to raise. Fighters et to CAP while not engaging in combat will raise Air, but not Defn.

Engaging in combat will raise Defn, but sporadically and slowly.

The best method I have found for raising Defn is Training Sweep at 100ft.

I typically set fighter training squadrons to Train Sweep at 100ft after getting Air to 70.

The squadrons the Allies are forced to throw into front line service during the first year never get the opportunity to train Defn the way rear area training squadrons do.




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RE: A decent fighter squadron - 2/23/2021 3:10:41 PM   
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quote:

ORIGINAL: HansBolter

The squadrons the Allies are forced to throw into front line service during the first year never get the opportunity to train Defn the way rear area training squadrons do.


Starting as soon as I have enough trained pilots (usually not before Fall 1942), I rotate the veterans of the early war back to training squadrons, to boost their Def skill. It’s slower than for rookies, but I’m loath to losing aces because their Def is not up to par.

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Post #: 29
RE: A decent fighter squadron - 2/23/2021 5:16:31 PM   
Sardaukar


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Def will raise when set to Training -> Escort.

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