KarlTaco
Posts: 21
Joined: 11/8/2019 Status: offline
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Hi. Finally ready to release my second mod for Armored Brigade. Link for non-Steam here, in .zip, approx 45mb: https://drive.google.com/file/d/1HzYjiUj2r5b8Wdbh_KVxZEN08ydg3hAU/view?usp=sharing February 1943. After 5 months of desperate battle, Axis forces in Stalingrad finally surrender. The Red Army has won a long, brutal battle for the city, marking a turning point in the war and an end to the myth of Nazi invincibility. The Soviet Union takes to the offensive. AB 1943 (working title), from the creator of Factions Plus, the most popular mod for Armored Brigade, changes the entire setting to World War II and makes small experimental adjustments to gameplay. From the recapture of Stalingrad in February 1943 until Germany's surrender in May 1945, the Wehrmacht, Red Army, and Red Army Guards are the current playable factions. Future updates will aim to expand everything. In the long term I might expand the timeframe to begin earlier, depending on the popularity of the mod. Immediate goals include refining balance and sprites based on your constructive feedback. As every unit, weapon, formation etc must be researched and a sprite/s created, progress is slower than in my previous mod. That said, the mod currently contains a majority of units and is definitely playable. General changes/features: - More of a focus on infantry combat than the base game. Most infantry can move slightly faster, and are slightly more fragile. - More detailed infantry sprites. - Infantry weapons are more varied. E.g, instead of bolt-action rifle, there is the Kar98k and Mosin, etc. - Most heavy weapons, including crewed anti-tank guns, can now move (slowly!). - Overall, weapon ranges have been somewhat changed, usually due to the timeframe of the mod. - SMGs and MGs are generally more lethal. - Formations are larger and often contain forced purchases for historical/balance reasons. This is an experimental change that I'm looking for feedback for, especially regarding how well the AI uses them. E.g, Soviet rifle companies contain AT-rifle units and Fallschirmjaeger have light mortars in company formations. - Tanks have worse vision, with HQ tank units having comparatively better vision. - Radios are less common, especially for Soviet units. To compensate for the sake of the player, all order delays are slightly shorter. - Motorised units are almost always mounted in trucks. Be cautious with them. - And more... Notes: - When adding units, I focus on more common units (e.g T-34) than uncommon/rare ones (e.g Ostwind) but aim to have a good variety. - Balance wise, there are almost certainly discrepencies that I haven't noticed, overpowered/underpowered units, etc. Let me know. - I've done my best to research accurate penetration values and armour values, but there are likely to be some inaccuracies (there are even disagreements between source materials). Post in the comments section below, visit the Matrix AB forums or message me if there is anything well out of whack, the mod crashes or if you have any comments regarding balance or gameplay. I'm openly looking for constructive feedback, so there's your chance to influence the development of the mod. Enjoy.
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