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AB1943 - World War II mod link/desc here

 
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AB1943 - World War II mod link/desc here - 2/22/2021 4:36:42 AM   
KarlTaco

 

Posts: 21
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Hi. Finally ready to release my second mod for Armored Brigade. Link for non-Steam here, in .zip, approx 45mb: https://drive.google.com/file/d/1HzYjiUj2r5b8Wdbh_KVxZEN08ydg3hAU/view?usp=sharing

February 1943.

After 5 months of desperate battle, Axis forces in Stalingrad finally surrender. The Red Army has won a long, brutal battle for the city, marking a turning point in the war and an end to the myth of Nazi invincibility. The Soviet Union takes to the offensive.

AB 1943 (working title), from the creator of Factions Plus, the most popular mod for Armored Brigade, changes the entire setting to World War II and makes small experimental adjustments to gameplay.

From the recapture of Stalingrad in February 1943 until Germany's surrender in May 1945, the Wehrmacht, Red Army, and Red Army Guards are the current playable factions. Future updates will aim to expand everything. In the long term I might expand the timeframe to begin earlier, depending on the popularity of the mod. Immediate goals include refining balance and sprites based on your constructive feedback. As every unit, weapon, formation etc must be researched and a sprite/s created, progress is slower than in my previous mod. That said, the mod currently contains a majority of units and is definitely playable.

General changes/features:
- More of a focus on infantry combat than the base game. Most infantry can move slightly faster, and are slightly more fragile.
- More detailed infantry sprites.
- Infantry weapons are more varied. E.g, instead of bolt-action rifle, there is the Kar98k and Mosin, etc.
- Most heavy weapons, including crewed anti-tank guns, can now move (slowly!).
- Overall, weapon ranges have been somewhat changed, usually due to the timeframe of the mod.
- SMGs and MGs are generally more lethal.
- Formations are larger and often contain forced purchases for historical/balance reasons. This is an experimental change that I'm looking for feedback for,
especially regarding how well the AI uses them. E.g, Soviet rifle companies contain AT-rifle units and Fallschirmjaeger have light mortars in company formations.
- Tanks have worse vision, with HQ tank units having comparatively better vision.
- Radios are less common, especially for Soviet units. To compensate for the sake of the player, all order delays are slightly shorter.
- Motorised units are almost always mounted in trucks. Be cautious with them.
- And more...

Notes:
- When adding units, I focus on more common units (e.g T-34) than uncommon/rare ones (e.g Ostwind) but aim to have a good variety.
- Balance wise, there are almost certainly discrepencies that I haven't noticed, overpowered/underpowered units, etc. Let me know.
- I've done my best to research accurate penetration values and armour values, but there are likely to be some inaccuracies (there are even disagreements between source materials).

Post in the comments section below, visit the Matrix AB forums or message me if there is anything well out of whack, the mod crashes or if you have any comments regarding balance or gameplay. I'm openly looking for constructive feedback, so there's your chance to influence the development of the mod.

Enjoy.
Post #: 1
RE: AB1943 - World War II mod link/desc here - 2/22/2021 7:20:06 AM   
nikolas93TS


Posts: 586
Joined: 2/24/2017
Status: online
What a nice way to start a day!

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RE: AB1943 - World War II mod link/desc here - 2/22/2021 7:44:53 AM   
Af1352pasha

 

Posts: 224
Joined: 9/17/2010
Status: offline
too many missing icons and sprites! did not playable until total overhaul!

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Post #: 3
RE: AB1943 - World War II mod link/desc here - 2/22/2021 2:19:24 PM   
KarlTaco

 

Posts: 21
Joined: 11/8/2019
Status: offline
Ha, hope you enjoy it Nick. I hopefully haven't committed too many database sins.

@pasha: I don't quite follow. Which sprites/icons are missing?

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Post #: 4
RE: AB1943 - World War II mod link/desc here - 2/22/2021 8:01:31 PM   
nikolas93TS


Posts: 586
Joined: 2/24/2017
Status: online
I took it for a spin and it is very impressive, beyond what I have expected for a first iteration. Roughly 450 units at the moment, you have really made an effort!

In the fixed version, I found only a single game crashing bug. When loading July 1943, there is a missing Panzer III turret, pnz3ng_ts3. There might be others as I play more, but it is still very good. Also, while playing summer 1944, I noticed that one of the Panther variations has an offset turret. On a quick glance in database editor, they seem to have same coordinates so it might be a different sprite dimension (easily fixable anyway) and ISU-122 and ISU-152 maybe could just use the same sprite with different cannons.

I have to say that historical TO&Es are refreshing, albeit I find lack of manageable formations a bit problematic for smaller battles (I tend to rarely micromanage if possible). Large companies are clumsy in current AB iteration. In the official database, truck-mounted units would have AI purchase at zero, but since this is a mode it would be interesting to play test them more.

Also, mortars should be separated from the formations as I think AI cannot use them if they are not part of the proper formation AI type. In the official database small mortars (for example 51mm) that could be seen as part of platoon HQ or weapons squad in several armies are modelled as direct fire weapons given their “short” range.

Again, I am very impressed.

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RE: AB1943 - World War II mod link/desc here - 2/23/2021 1:37:54 AM   
woos1981

 

Posts: 68
Joined: 7/13/2014
Status: offline
Nice job well done!

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RE: AB1943 - World War II mod link/desc here - 2/23/2021 4:36:24 AM   
Af1352pasha

 

Posts: 224
Joined: 9/17/2010
Status: offline
flag of Russian guard is missing at first try. in second try in 1943 game crashed because of missing sprite in force selection screen and in third attempt missing flag in loading screen before game start.

All three attempt for start the game was not successful.

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Post #: 7
RE: AB1943 - World War II mod link/desc here - 2/23/2021 5:05:16 PM   
nikolas93TS


Posts: 586
Joined: 2/24/2017
Status: online
It works on Steam, so I guess this is not an updated version or some extra files are missing.

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Post #: 8
RE: AB1943 - World War II mod link/desc here - 2/23/2021 8:00:43 PM   
z1812


Posts: 1682
Joined: 9/1/2004
From: Toronto Ontario
Status: offline
So installation would be unzipping into the main folder?

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Post #: 9
RE: AB1943 - World War II mod link/desc here - 2/23/2021 9:15:11 PM   
nikolas93TS


Posts: 586
Joined: 2/24/2017
Status: online
Yes, unzip it to the Armored Brigade\data\database folder. When you start the game, select Change Settings, and on the next screen, on the left where it says Database: use the drop down menu and select AB1943.

(although I would recommend using Steam if possible until CarlTaco update his repository, if it it true that this version is missing flags).

< Message edited by nikolas93TS -- 2/23/2021 9:17:22 PM >


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RE: AB1943 - World War II mod link/desc here - 2/23/2021 10:15:18 PM   
z1812


Posts: 1682
Joined: 9/1/2004
From: Toronto Ontario
Status: offline

quote:

ORIGINAL: nikolas93TS

Yes, unzip it to the Armored Brigade\data\database folder. When you start the game, select Change Settings, and on the next screen, on the left where it says Database: use the drop down menu and select AB1943.

(although I would recommend using Steam if possible until CarlTaco update his repository, if it it true that this version is missing flags).


Thanks for your reply!

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Post #: 11
RE: AB1943 - World War II mod link/desc here - 2/25/2021 8:27:08 PM   
Perturabo


Posts: 2567
Joined: 11/17/2007
Status: offline
Whoa. Cool.

Isn't T-34s gun a bit too easy too shoot? From what I've read, due to the faulty construction interfering with tank operation (T-34 was basically a failed prototype pressed into production and kept in it for years because of the German invasion. After they tested the prototype they designed T-34M with a large 3 man turret but couldn't start producing it because they couldn't afford to stop producing T-34 organize production of a new model), German tanks could get 3 shoots per one shoot of T-34[source].

Also, T-34 have the same level of visibility as Panzers that are lavishly equipped with quality optics?

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People shouldn't ask themselves why schools get shoot up.
They should ask themselves why people who finish schools burned out due to mobbing aren't receiving high enough compensations to not seek vengeance.

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RE: AB1943 - World War II mod link/desc here - 2/26/2021 3:34:37 PM   
z1812


Posts: 1682
Joined: 9/1/2004
From: Toronto Ontario
Status: offline
quote:

ORIGINAL: Perturabo

Whoa. Cool.

Isn't T-34s gun a bit too easy too shoot? From what I've read, due to the faulty construction interfering with tank operation (T-34 was basically a failed prototype pressed into production and kept in it for years because of the German invasion. After they tested the prototype they designed T-34M with a large 3 man turret but couldn't start producing it because they couldn't afford to stop producing T-34 organize production of a new model), German tanks could get 3 shoots per one shoot of T-34[source].

Also, T-34 have the same level of visibility as Panzers that are lavishly equipped with quality optics?


The problems you describe are accurate.............however they only made a difference in later years. Early war the German tanks had great difficulty in penetrating the t-34's armour. Where as the German tanks at that time did not have armour to defeat the T-34's gun. By the time the Germans had improved their armour, generally it was too little too late, with too few veterans left to man the vehicles, and too few vehicles to make a difference.

So it depends what time frame the mod is representing.

However I am very glad to have this mod, many thanks to KarlTaco

< Message edited by z1812 -- 2/26/2021 3:39:51 PM >

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