From: Sampford Spiney Devon UK
This is a wise and interesting thread.
This is one of the main reasons why I strongly recommend only using realistic research and development, especially in hypothetical modifications. If we allowed research and development in my mod it would also be broken.
Mod to be out very soon...
As regards the Rita, it actually was a very good plane in principle. I, however, have the toughness set quite a lot lower at 55. When you look at the toughness of an aircraft it should also be considered the general build quality, safety features etc. I think it's fair to say that despite the Japanese realizing they needed to build better and more robust aircraft, the psychology was still about attack. The allies had access to much better raw materials for making things, and the survivability for the aircrews was a strong consideration at all times. That is part of the western psyche. And when Japanese officials visited Germany, they were astonished by the quality and components of the aircraft building.
So generally, for hypothetical aircraft, I have the toughness settings around 10 to 15% lower or slightly more than for the equivalent allied. The other settings are also generally slightly lower. Rita is 55 for instance. In game the retailer should realistically appear as a slightly more modern B17/24 design . But still with a toughness around 10% or so less. However of course it has some improvements over those aircraft but we must all remember everything is hypothetical nobody really knows how this plane would have performed. The idea in the game is to make it fictional but not science fiction. That is what I have tried to do in mine.
Another good reason to use historical research and development is that nobody should know what is in the future. Most aircraft designs and features were in response to others' evolution. Some mistakes are made along the way and that is why new versions and improved versions of aircraft come along. It is completely dotty to use the research and development as it can be used in this game. However what I have done is have some aircraft arrive a bit earlier than their potential engine. And allow the player to research the engine to bring it forward should they want to. This will mean they can gain a few months, but that is it. I hope this idea works well in practice. It is also a lot more fun to make players use substandard elderly equipment at times. That is the mark of a good commander. And of course, the research and development machine as it exists in the game only benefits the Japanese player. In my game for instance the Liz, is actually available to build at the start as it probably historically was. This plane would only have very limited use because it is quite feeble very slow an extremely vulnerable to improving fighter aircraft. Even for Japanese realised this aircraft was not going to be really suitable as a long range strategic bomber. However it probably would have had a better role as a kind of long-range maritime aircraft similar to the FW200. So in my game there is scope to change its application. The Rita = better B24 and the G10 = similar but a bit weaker B29, are realistically the evolution of this aircraft to its conclusion. Again the idea is to make the evolution plausable it's fictional but it's not science fiction.
I can still not decide whether or not to take out the research and development aircraft factories that do exist in my game. They are designed to allow slight advancement of incoming aircraft that are just a few months away. That's it. They should not be used to bring forward extreme late war aircraft. I don't know if this will work or not.
< Message edited by Cavalry Corp -- 2/22/2021 9:18:23 AM >