Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

crash bug when cp removed

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> crash bug when cp removed Page: [1]
Login
Message << Older Topic   Newer Topic >>
crash bug when cp removed - 2/19/2021 9:25:09 PM   
Incy

 

Posts: 336
Joined: 10/25/2003
Status: offline
Hi, we're playing 4.2.1.2

We encountered an issue where removal of a cp in CSV caused the game to crash (infinite loop?) at the end of the impulse.

I tested a few variants to see what the problem was, and indications are that the hang at end of impulse is triggered by there being no CP in CSV.

We've already seen some strange supply problems in the area.

In this game, France surrendered, and set up new Home country in Senegal. Spain is aligned with CW, is incompletely conquered, and set up new home country in Spanish Marocco. There are are French, Spanish and british units in Spanish Marocco and Marocco, including Franco HQ. Franco wasn't in supply some occations when he should have been.



Post #: 1
RE: crash bug when cp removed - 2/19/2021 9:30:43 PM   
Incy

 

Posts: 336
Joined: 10/25/2003
Status: offline
game crashes

Attachment (1)

(in reply to Incy)
Post #: 2
RE: crash bug when cp removed - 2/19/2021 9:31:21 PM   
Incy

 

Posts: 336
Joined: 10/25/2003
Status: offline
Game doesn't crash on impulse end

Attachment (1)

(in reply to Incy)
Post #: 3
RE: crash bug when cp removed - 2/19/2021 9:37:35 PM   
Incy

 

Posts: 336
Joined: 10/25/2003
Status: offline
Here is a more direct comparison, saved just before crash (non-crash in this save). Same as crash-svae, only difference is the cp in CSV.

Attachment (1)

(in reply to Incy)
Post #: 4
RE: crash bug when cp removed - 2/20/2021 12:35:08 PM   
Centuur


Posts: 8755
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
I can't reproduce this bug. The game doesn't stall or crash on my machine. I don't know what is going wrong on your end, I'm afraid.

_____________________________

Peter

(in reply to Incy)
Post #: 5
RE: crash bug when cp removed - 2/20/2021 7:17:49 PM   
rkr1958


Posts: 23039
Joined: 5/21/2009
Status: offline

quote:

ORIGINAL: Incy

Here is a more direct comparison, saved just before crash (non-crash in this save). Same as crash-svae, only difference is the cp in CSV.

Did you keep the crash report that MWiF produces? It's in the email that will send the bug report if you allow. If so, take a look and see if it was an out of memory crash.

_____________________________

Ronnie

(in reply to Incy)
Post #: 6
RE: crash bug when cp removed - 2/20/2021 8:30:40 PM   
Shannon V. OKeets

 

Posts: 22072
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Incy

Hi, we're playing 4.2.1.2

We encountered an issue where removal of a cp in CSV caused the game to crash (infinite loop?) at the end of the impulse.

I tested a few variants to see what the problem was, and indications are that the hang at end of impulse is triggered by there being no CP in CSV.

We've already seen some strange supply problems in the area.

In this game, France surrendered, and set up new Home country in Senegal. Spain is aligned with CW, is incompletely conquered, and set up new home country in Spanish Marocco. There are are French, Spanish and british units in Spanish Marocco and Marocco, including Franco HQ. Franco wasn't in supply some occations when he should have been.





Because of your abbreviations, I do not understand your first sentence. Cp can have several meanings. So can CSV.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Incy)
Post #: 7
RE: crash bug when cp removed - 2/21/2021 7:24:10 AM   
Angeldust2

 

Posts: 188
Joined: 4/28/2020
Status: offline
I understand his issue being about the removal of a CONV marker in the Cape St. Vincent sea area.

(in reply to Shannon V. OKeets)
Post #: 8
RE: crash bug when cp removed - 2/21/2021 8:45:51 AM   
Majorball68


Posts: 490
Joined: 11/22/2013
Status: offline
I am playing this game and I don't know what has happened. The original problem was when the CP in Cape Saint Vincent was sent to port the game hung. Now it doesn't hang with the same save. So there doesn't appear to be an issue anymore.

(in reply to Angeldust2)
Post #: 9
RE: crash bug when cp removed - 2/21/2021 1:50:56 PM   
Incy

 

Posts: 336
Joined: 10/25/2003
Status: offline
I tried to submit bug report mail, but it's to large for gmail to want to send it.

If there is a way I can save and upload the bug report I can do that.
For now, here is a screen of the call stack, should help you figure out what code crashes.



Attachment (1)

< Message edited by Incy -- 2/21/2021 1:52:52 PM >

(in reply to Majorball68)
Post #: 10
RE: crash bug when cp removed - 2/21/2021 1:54:45 PM   
Incy

 

Posts: 336
Joined: 10/25/2003
Status: offline
The bug report is from a little later, when trying to rail a German HQA in Spain.
Again, the problem is likely triggered by there being no convoy point in Cape St. Vincent, combined with the complex supply situation in Marocco/Spanish Marocco

(in reply to Incy)
Post #: 11
RE: crash bug when cp removed - 2/21/2021 1:59:46 PM   
Incy

 

Posts: 336
Joined: 10/25/2003
Status: offline
Here is the save that goes with the bug report/new variant. Rail move one of the HQA's in Spain/Portugal to trigger bug.

Attachment (1)

(in reply to Incy)
Post #: 12
RE: crash bug when cp removed - 2/21/2021 2:08:00 PM   
Incy

 

Posts: 336
Joined: 10/25/2003
Status: offline
Found the bug report in the games folder. If you tell me an email address I can send it without using the broken in-game email sender.

(in reply to Incy)
Post #: 13
RE: crash bug when cp removed - 2/21/2021 5:05:33 PM   
paulderynck


Posts: 8182
Joined: 3/24/2007
From: Canada
Status: offline
I suggest you use the email button for Shannon from post #7 and include a link to this thread.

< Message edited by paulderynck -- 2/21/2021 5:06:10 PM >


_____________________________

Paul

(in reply to Incy)
Post #: 14
RE: crash bug when cp removed - 2/23/2021 2:34:01 AM   
Majorball68


Posts: 490
Joined: 11/22/2013
Status: offline
So this is an issue even with the last hot patch 4.2.2

If there is no trans or CP to provide supply in the Cape Saint Vincent sea zone the game crashes to desktop after a short pause when you attempt to rail a HQ unit from either side. In the save attached if you advance to the rail phase and attempt to rail a USSR from Manchuria the game will crash. If however you leave and/or edit a CP to the Cape Saint Vincent sea zone the game does not crash. Might have something to do with France and Spain. Spain home country is Spanish Morocco and French home country is Senegal and they are not cooperating with CW as they surrendered.

Attachment (1)

(in reply to paulderynck)
Post #: 15
RE: crash bug when cp removed - 3/4/2021 8:42:14 AM   
Majorball68


Posts: 490
Joined: 11/22/2013
Status: offline
This is still an issue. If supply is taken away from Cape Saint Vincent(CSV) by removing a CP or transport the game crashes at the next supply calculation stage. Spanish Morocco is Spain new home country. France surrendered and control Morocco with their home country Senegal. Even the Franco HQ fails to draw supply from Tangiers.

We are working around it at the moment by editing a CP or transport to the 0 box of CSV to get thru stages of the game that cause the crash. If there is no CP or trans in CSV even moving a HQ in china will crash game.

(in reply to Majorball68)
Post #: 16
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> crash bug when cp removed Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.203