I vote for adding cargo missions. We already have a rudimentary cargo system for landing ground units and a system for transferring ammo between units (UNREP), it does make some sense to expand the feature to transporting ammo by land/air.
Lua is great and powerful, but it IS hard, no two bones about it, and there are further advantages to doing it with a bespoke mission (realism, fun, completeness, more organic dynamic effects ie: intercept of cargo missions, flexibility of options ie: not limited to what the designer programmed in lua)
Im sure you can do all that with lua, but with lua, merely stopping a mission takes some in-depth learning, even with examples of other peoples code.
Ideally, the need for lua should be removed where reasonably possible, IMO. Changes that make already possible things much easier are good things.
< Message edited by p1t1o -- 2/23/2021 8:41:57 AM >