I will make a note on my phone titled "[Scenario Title] Planning".
I will make a list of my strike units, and depending on the geography of the battlefield or target area, I will divide the forces in the OOB on my phone by region (for example, in the CoW scenario God of War, there is a northern group focused on Hanoi, a central group focused on Da Nang, and a southern group focused on Ho Chi Minh City). I then make a list of the targets, and with a total of the aim points, grouped by the type of target (radar, hardened structure, etc.). As part of the list of units, I then make a list of the weapons they each have, along with the warhead type. From there I then assign weapons to targets. For air-to-air combat however, unless there is a clear discrepancy in capability (like using stealth fighters against poorly trained enemy pilots in early 4th gen fighters) I usually just try to ensure there is a balanced number on station at all times and make sure there are as many in the air as possible, and then let the AI do the targeting and shooting.
I use a similar method with anti-surface operations, however often times due to the excellent air defence capabilities of the enemy ships, and an unwillingness to calculate the exact number of weapons needed to defeat the defences and destroy them, combined with a fear of large numbers of malfunctions, results in a sort of "as many as possible" with little regard for how much destructive power is actually needed and whether it would be possible to conserve ammunition/ordnance.
For subs, due to their independent nature, unless they are in a decent position to participate in an ASM strike, I have them do there own thing with no planning at all.
< Message edited by SunlitZelkova -- 2/23/2021 11:21:56 AM >
Formerly known as Project2035, TyeeBanzai, and FlyForLenin