From: Republic of Cascadia
It would be an interesting choice if that is the case. Balancing the time of a ship being out of action for longer, versus saving it's hard-won experience points.
Brings to mind game designer Sid Meier's famous quote; "A game is a series of interesting choices."
Yeah, and this game has a ton of interesting choices :)
In regards to slow vs fast repair tied with loss of experience..I've found that its true as Pocus surmised and his formula seems basically correct. Admittedly, I've only been playing WaW MP for a short time, but have a lot of experience with SC-WW1...and I noticed that if I incrementally rebuilt severely damaged units as opposed to reinforcing them fully, that they retained more of their experience. I didn't take the time to do the math, but my own experiences with this subject seemed to support this observation, plus reading about it in the manual.
One thing that seemed realistic, was dealing with severely damaged naval vessels, particularly capital ships. In SC-WW1, its common to have ports full of damaged ships after a fracas or two. With money tight, especially for the UK early in that war...attempts to fully repair capital ships could break the exchequer. So I what have done sometimes is just spend moneys on 1 or 2 strength points if the budget can handle it.....and have had to send them out not fully refitted in an emergency, but retaining more of their original experienced crew.
The other point on how realistic it seems, at least for naval refitting expenditures, is that the Navy is always crying for more money. Its just damn expensive to maintain a tip top fleet...and the land hugger in me wants to resist that as much as possible lol.