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Slow repair vs fast repair

 
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Slow repair vs fast repair - 2/17/2021 8:12:31 AM   
Pocus


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It just occurred to me that if you repair a ship from 6 to 10, you lose 40% of her experience.

Now if you repair a ship from 6 to 7, then to 8, then to 9, then to 10, you should keep:
100 90 81 72.9 65.61

65.6% of her experience, meaning you lost 34% in total.
Is my assumption is correct?

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RE: Slow repair vs fast repair - 2/17/2021 11:58:18 AM   
fluidwill matrix

 

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Dunno but would be very interested in the answer.

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RE: Slow repair vs fast repair - 2/17/2021 12:04:39 PM   
Pocus


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Admittedly this is useful either when you are a bit stranded in MPP and don't mind taking several turns for several units (like subs going in synch to the sea) or for some elite units where you want to keep this twelfth strength points. I'm looking at you Yamato, Bane of the American Battleships!

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RE: Slow repair vs fast repair - 2/17/2021 10:13:28 PM   
Platoonist


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quote:

ORIGINAL: Pocus

Admittedly this is useful either when you are a bit stranded in MPP and don't mind taking several turns for several units (like subs going in synch to the sea) or for some elite units where you want to keep this twelfth strength points. I'm looking at you Yamato, Bane of the American Battleships!


It would be an interesting choice if that is the case. Balancing the time of a ship being out of action for longer, versus saving it's hard-won experience points.

Brings to mind game designer Sid Meier's famous quote; "A game is a series of interesting choices."

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RE: Slow repair vs fast repair - 2/17/2021 11:53:29 PM   
OldCrowBalthazor


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quote:

ORIGINAL: Platoonist

It would be an interesting choice if that is the case. Balancing the time of a ship being out of action for longer, versus saving it's hard-won experience points.

Brings to mind game designer Sid Meier's famous quote; "A game is a series of interesting choices."


Yeah, and this game has a ton of interesting choices :)

In regards to slow vs fast repair tied with loss of experience..I've found that its true as Pocus surmised and his formula seems basically correct. Admittedly, I've only been playing WaW MP for a short time, but have a lot of experience with SC-WW1...and I noticed that if I incrementally rebuilt severely damaged units as opposed to reinforcing them fully, that they retained more of their experience. I didn't take the time to do the math, but my own experiences with this subject seemed to support this observation, plus reading about it in the manual.

One thing that seemed realistic, was dealing with severely damaged naval vessels, particularly capital ships. In SC-WW1, its common to have ports full of damaged ships after a fracas or two. With money tight, especially for the UK early in that war...attempts to fully repair capital ships could break the exchequer. So I what have done sometimes is just spend moneys on 1 or 2 strength points if the budget can handle it.....and have had to send them out not fully refitted in an emergency, but retaining more of their original experienced crew.

The other point on how realistic it seems, at least for naval refitting expenditures, is that the Navy is always crying for more money. Its just damn expensive to maintain a tip top fleet...and the land hugger in me wants to resist that as much as possible lol.


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RE: Slow repair vs fast repair - 2/18/2021 1:04:42 AM   
Nami Koshino


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quote:

ORIGINAL: OldCrowBalthazor



The other point on how realistic it seems, at least for naval refitting expenditures, is that the Navy is always crying for more money. Its just damn expensive to maintain a tip top fleet...and the land hugger in me wants to resist that as much as possible lol.



Which is why my German surface navy lurks only in the Baltic and nowhere else.

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RE: Slow repair vs fast repair - 2/18/2021 4:31:18 AM   
OldCrowBalthazor


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quote:

ORIGINAL: Nami Koshino


quote:

ORIGINAL: OldCrowBalthazor



The other point on how realistic it seems, at least for naval refitting expenditures, is that the Navy is always crying for more money. Its just damn expensive to maintain a tip top fleet...and the land hugger in me wants to resist that as much as possible lol.



Which is why my German surface navy lurks only in the Baltic and nowhere else.



ahh yes...pond dwelling. I know it well.

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