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CMO v1.02 Update - Build 1147.17

 
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CMO v1.02 Update - Build 1147.17 - 2/15/2021 6:48:49 AM   
Dimitris

 

Posts: 13042
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Download: https://drive.google.com/file/d/1OvQGTWirIOEb7giwan4KybTAr9PshIzh/view?usp=sharing

To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)

NOTE: This is a public beta. Standard disclaimers apply.


Build 1147.17 release notes (changes from B1147.16)
------------------------------------------------------------------------

* FIXED: ABM DLZ calculations causing significant sim slowdown
* FIXED: #13587: ship is overloading munitions
* FIXED: #13668: UNREP message
* FIXED: #14379: Re-naming issue
* Tweak: [Lua] Added game mode and state to "Scenario" wrapper
* Tweak: Color code differences in Doctrine/ROE:
- The ROE label in RED means that the ROE differs to the next lower level. Example: a mission ROE option has a setting, but the child group ROE option differs.
- The ROE label in YELLOW means that the ROE differs to the next upper level. Example: a mission ROE option has a setting, but the parent side ROE option differs.
* FIXED: #14377: Ballistic missile battery fires all tubes when you only want it to fire one
* Tweak: MineLaying changes:
1. Don't drop mines until the first WP is reached rather than drop as soon as hits area.
2. Allow a path to be set from the first WP so a pattern of mines can be laid. No path results in the current random pathing.
* FIXED: #14314: "Log Element Lacking Summary" for Gods Eye View Event
* FIXED: #14329: No-Nav zone visible from the other side of the globe
* FIXED: #14332: AOR Target Subtype is "5025" in the Event Editor
* FIXED: #14365: If you clone a unit hosting aircraft using Shift+c you get reference error
* FIXED: #4355: ScenEnded trigger never fires
* FIXED: #14279: [Lua] Problems with the PatrolMission Table
* FIXED: VP_Scenario not always getting correct file name/path
* ADDED: #14341: Added UI buttons to quickly enable/disable all range indicators
* FIXED: #14354: Sprint & Drift doesnt work.
* FIXED: #14345: Contact Report and Contact wrapper typedescription field
* FIXED: Low-altitude cruise missiles released from high altitude dived too sharply in order to reach their cruise altitude

< Message edited by Dimitris -- 2/16/2021 4:30:16 AM >


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RE: CMO v1.02 Update - Build 1147.17 - 2/15/2021 8:05:16 AM   
Parel803

 

Posts: 417
Joined: 10/10/2019
From: Netherlands
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thank you for the work
with regards

(in reply to Dimitris)
Post #: 2
RE: CMO v1.02 Update - Build 1147.17 - 2/15/2021 10:00:40 AM   
DWReese

 

Posts: 1710
Joined: 3/21/2014
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Thank you very much.

Doug

(in reply to Parel803)
Post #: 3
RE: CMO v1.02 Update - Build 1147.17 - 2/15/2021 10:11:38 AM   
eleos


Posts: 69
Joined: 3/21/2016
From: Mesoropi, Macedonia, Greece
Status: offline
Good job Developers
Kostas

(in reply to DWReese)
Post #: 4
RE: CMO v1.02 Update - Build 1147.17 - 2/15/2021 10:57:21 AM   
c3k

 

Posts: 347
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Thank you!

(in reply to eleos)
Post #: 5
RE: CMO v1.02 Update - Build 1147.17 - 2/15/2021 12:27:06 PM   
Phobosdeimos71

 

Posts: 166
Joined: 11/10/2012
From: Canada
Status: offline
Thank you Dev's

Scott

(in reply to c3k)
Post #: 6
RE: CMO v1.02 Update - Build 1147.17 - 2/15/2021 1:44:10 PM   
michaelm75au


Posts: 13306
Joined: 5/5/2001
From: Melbourne, Australia
Status: online
Note on Color code differences in ROE
The ROE label in RED means that the ROE differs to the next lower level. Example a mission ROE option has a setting, but the group ROE option differs.
The ROE label in YELLOW means that the ROE differs to the next upper level. Example a mission ROE option has a setting, but the side ROE option differs.
There may sometimes be conflicting values, but generally any ROE option setting that is not consistent will show a color. This should help with deciding why an aircraft won't refuel when you check at the unit or group level.

< Message edited by michaelm75au -- 2/17/2021 6:18:48 AM >


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Michael

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Post #: 7
RE: CMO v1.02 Update - Build 1147.17 - 2/15/2021 2:27:22 PM   
BDukes

 

Posts: 1364
Joined: 12/27/2017
Status: offline
Thanks Devs. Doubled back on my reported stuff and looks good. Slight issue with jiggling units during sprints but nothing play ending.

Mike

(in reply to michaelm75au)
Post #: 8
RE: CMO v1.02 Update - Build 1147.17 - 2/15/2021 4:31:39 PM   
KnightHawk75

 

Posts: 1135
Joined: 11/15/2018
Status: offline
Thanks for the update!

(in reply to BDukes)
Post #: 9
RE: CMO v1.02 Update - Build 1147.17 - 2/15/2021 7:49:45 PM   
musurca

 

Posts: 82
Joined: 7/16/2020
Status: offline
Thank you! Great fixes and the new .GameMode field will be very useful for PBEM.

(in reply to KnightHawk75)
Post #: 10
RE: CMO v1.02 Update - Build 1147.17 - 2/16/2021 5:22:44 PM   
Twistedpretzel

 

Posts: 34
Joined: 9/6/2020
Status: offline
quote:

* FIXED: ABM DLZ calculations causing significant sim slowdown


Just gave it a stress test with "Taiwan Blitz" and "Sinai Shootout 2022" and I have to say, using ballistic missiles is buttery smooth now! Thanks a ton!

(in reply to Dimitris)
Post #: 11
RE: CMO v1.02 Update - Build 1147.17 - 2/18/2021 8:40:20 AM   
pxl919092

 

Posts: 12
Joined: 1/28/2020
Status: offline
Thanks a lot to the devs for the continual support of CMO! Bravo.

One minor corner case on ABM that still seem to be lingering in my favorite test case from Chain of War:
1. [multiple] DF-21/26 firing at a ship 1000/2000nm away is working fine now. interception is also fine (SM-3/6 tested)
2. putting a ballistic missile detection capable radar (I've tried #1600 Greenpine, #2624 Arrow 3) right below the flight path on an island (e.g. Hokkaido) at the half way point, and turn the radar on, the game would freeze before the ASBM get to fly over the radar. seems the detection calculation triggered something.

(sorry for directly posting here, but I was hoping the devs would see this while still fresh ;) )

(in reply to Dimitris)
Post #: 12
RE: CMO v1.02 Update - Build 1147.17 - 2/18/2021 8:08:50 PM   
Blast33


Posts: 298
Joined: 12/31/2018
From: Above and beyond
Status: offline
Gracias gentlemen!

(in reply to pxl919092)
Post #: 13
RE: CMO v1.02 Update - Build 1147.17 - 2/20/2021 9:16:24 AM   
Gunner98

 

Posts: 5216
Joined: 4/29/2005
From: The Great White North!
Status: offline
Thanks guys


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Post #: 14
RE: CMO v1.02 Update - Build 1147.17 - 2/26/2021 11:10:48 PM   
ETF


Posts: 1734
Joined: 9/16/2004
From: Hamilton Area, Canada
Status: offline
SO for the STEAM version just place and run in the Common/Command-Modern Operations ............always afraid of STEAM lol

<edit> worked like charm :)

< Message edited by ETF -- 2/26/2021 11:12:40 PM >


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RE: CMO v1.02 Update - Build 1147.17 - 3/6/2021 8:48:43 PM   
magi

 

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Joined: 2/1/2014
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you are my favorite guys....

(in reply to ETF)
Post #: 16
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