From: Republic of Cascadia
Fascinating stuff guys!
A few observations from me:
Operating in the Serbian Corps doesn't seem to be a good idea. It goes down just as easily, is urgently needed elsewhere and all Montenegrin units disband after surrender, even outside Montenegro! (Bug or feature?) That means CP kills 3 units for the price of one.
I can also confirm the effect Chernobyl described. Did a test in Belgrade. To trigger you need to occupy all eligible surrounding hexes, just cutting the city off is not enough. So in case of Belgrade you will see the (+2DB) effect on the defenders side vanish only after you put the sixth unit into the ring.
And while we are at gambitting, how about doubling down and using the early kill of Serbia to go after Greece? Pisses of USA and Bulgaria (historically kind of weird, so only do it after Bulgaria joins), but has its advantages: With good unit placement (Cav in the southeast corner of Serbia) you can overrun both the Saloniki and Larissa spawn areas and forcemarch your troops to the doorstep of Athens. Quickly gaining the greek harbors also makes not having the albanian one much less of an issue.
Alas! I suffered the Greek Gambit also from a regular and crafty opponent (I've mention him before and he can claim his prize if he wants haha)...right after Bulgaria got in and Serbia fell..Greece entered the war..I had UK and French units as a scratch force ready to be transported into Greece's ports.
Well, they did..spread over Greece like butter spread thin on toast...which is exactly what happened to my Entente scratch force...Toast. Supply was terrible, the roads were bad, and the rough terrain, while beneficial, also slowed my up my deployments. Bulgarian artillery and CP cavalry messed up each successive defense line I put up.
When Kalamata in the Peloponnese fell, all I had left for Greece was Mudros, Crete, and Corfu...Corfu which fell later on. Rough times were at hand for the Entente....
Remember it all, vividly.