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Unit code etc.

 
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Unit code etc. - 2/4/2021 12:47:01 PM   
carll11


Posts: 561
Joined: 11/26/2009
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Hello Jason and or Berto...or anyone who bookmarked their posts from way back and can share with me; explaining the 'code' or digit placement Identifiers etc. re; units their status etc., example;

1 45 53 5761 16 16 548 0 0 16777280 0 5762 5763 10855 -1

is a fixed unit,

this one, is not;

1 52 88 4595 16 16 251 13 18 553649185 0 4594 -1


I had a word doc. with all that stuff noted, some gained via laborious trial and error and them one day Jason posted an explanation for it all anyway, my doc has gone to data heaven and I havn't played camp series in over a year,. been stuck on TOAWIV,....memory has served me some what well, I know what the strength digit is, fatigue, movement but...thats were my memory surrenders to time and age..
Post #: 1
RE: Unit code etc. - 2/4/2021 4:12:47 PM   
Jason Petho


Posts: 14453
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: online
for CSME 2.0
(This is being modified for CSME 3.0)


-1 or -id
-2 or -strength
-3 or -assault
-4 or -defend
-5 or -firingcost
-6 or -loadingcost
-7 or -unloadingcost
-8 or -speed
-9 or -xcspeed
-10 or -weight
-11 or -pressure
-12 or -concealment
-13 or -movesound
-14 or -firesound
-15 or -countercell2d
-16 or -basecell3d
-17 or -animate
-18 or -type1d (NATO symbol)
-19 or -type2d (unit icon)
-20 or -bitmap3d
-21 or -points
-22 or -moveflags
-23 or -carryflags
-24 or -fireflags
-25 or -otherflags
-26 or -moreflags
-27 or -startyear
-28 or -startmonth
-29 or -stopyear
-30 or -stopmonth
-31 or -frontmod
-32 or -sidemod
-33 or -rearmod
-34 or -name
-35 or -short
-36 or -nick


< Message edited by Jason Petho -- 2/4/2021 4:14:34 PM >


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RE: Unit code etc. - 2/4/2021 5:19:27 PM   
carll11


Posts: 561
Joined: 11/26/2009
Status: offline
hummmmm, dont think thats it....you wouldnt happen to have an older one, you posted it, gosh 1-2 years ago..(?)and, what would be the non fixed or fixed digtis in your iteration above? -27 and -28?

(in reply to Jason Petho)
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RE: Unit code etc. - 2/4/2021 6:19:44 PM   
Jason Petho


Posts: 14453
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: online
Where are you pulling that line from?

< Message edited by Jason Petho -- 2/4/2021 8:17:18 PM >


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RE: Unit code etc. - 2/4/2021 10:09:50 PM   
carll11


Posts: 561
Joined: 11/26/2009
Status: offline
quote:

ORIGINAL: Jason Petho

Where are you pulling that line from?



from a panzer camp scn. I know its different BUT the datasets/codes were almost the same.

Ex; if you're 12 turns deep in a game, you see that you've forgotten to add or subtract strength from a unit or fixed a unit you didnt mean to or, you want to like that other gentleman, add an objective hex mid game theres a way in the .btl file to change or add fortifications, Objective hexes, change fixed to unfixed etc.
I had all of the notes for doing that but had a major data failure and lost them....

if I recall you posted a explanation for all that a while back....

< Message edited by carll11 -- 2/4/2021 10:13:51 PM >

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