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Shield Generators - 2/3/2021 7:52:42 AM   
Twotribes


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How do this work? Just put small one in same hex with units and large one on cities?
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RE: Shield Generators - 2/3/2021 10:45:58 AM   
Twotribes


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15 views, no one knows?

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RE: Shield Generators - 2/3/2021 10:53:54 AM   
BlueTemplar


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Yeah, that's what the manual says...

(I guess that you can put the large one anywhere you have the logistic points, but you won't be able to attack with it ? I also wonder how it works for multi-side attacks when the shields don't cover all sides ?)

I might soon have either/both kinds of shields fielded in my first game, I'll get back to you when/if I do...

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RE: Shield Generators - 2/3/2021 1:27:46 PM   
Soar_Slitherine

 

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If there's a shield generator involved in a battle, it will have a chance to absorb attacks targeting friendly units. Shield generators (either type) offer no protection to assets.

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RE: Shield Generators - 4/2/2021 10:30:34 PM   
Mercutio

 

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That find of sucks. I would like a field generator to absorb things like bombardments or nukes. It would seem to make sense to me.

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RE: Shield Generators - 4/2/2021 11:56:19 PM   
Pratapon51

 

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Yeah, it's kind of a bummer, but from what I understand, forms of protection from asset damage are something on Vic's long-term to-do list. Maybe realistic, but not really fun!

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RE: Shield Generators - 4/3/2021 9:53:04 AM   
zgrssd

 

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quote:

ORIGINAL: Twotribes

How do this work? Just put small one in same hex with units and large one on cities?

As far as I can tell:
1. Shield Generators are in the Backline.
2. They got a 50% chance to become the target of any attack (protecting any target)
3. Their HP are reduced by each damage roll they stop, but recover to full every combat turn.
4. If their HP reaches 0, they retreat
5. Units that broke through deal 10 times damage (a order of magnitude more then the normal bonus). And if a broken through unit reduces HP to 0, it is destroyed.

< Message edited by zgrssd -- 4/3/2021 9:55:57 AM >

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