From: Mass. USA. now in Lancaster, OHIO
I like the complexity ....
TFs react correctly in this game. In fact, if I have a complaint, it's that reactions are too frequent, leading to far more action in the game than occurred in the real world. Admittedly this makes it more approachable and less frustrating to play, however.
The game puts compression and other abstractions that make for more action than historically, while maintaining a historical feel. I believe striking a good balance, personally though, like you, if it had to be changed it would change toward the less action, less accurate (bombers, naval rifles), more historical. But that can make a game what it can not be, a historical study; and can become quite tedious to play.
As you say it makes game play less frustrating and more approachable, less boring, for the average player who wants this level of detail. Still you have plenty of complaints on the forum from those who do not know their history well, or want more of a video game feel; lots of action, bomb hits, and naval rifle hits.
This player if not a troll seems to wants more of a theme video game. Much simpler with lots more action, more of a comic book feel. The game engine does its thing with some general guidance from the player. Like a video with some guidance from the viewer which effects the story. This level of detail combined with a historical feel becomes tedious and complicated instead of adding depth and playability.
Everyone has their preferred style of game play. Just like shopping one person's quick interesting shop is another's longest, tedious day.
“The game engine does its thing with some general guidance from the player.
Like a video with some guidance from the viewer which effects the story.”
False...It is not “some general guidance from the player.” This game takes a
great deal of player input. More detailed player input than any other wargame
in my humble opinion. Nowhere near a video experience for most players.
Seems the OP was looking for a fun tactical wargame instead of a strategic wargame.
It is a common problem with some people who try this game.
Everyone thinks “carrier battles” when they think of the Pacific War.
This game is not about “carrier battles” it is about the strategic aspects
of brutal mid 20th century industrial warfare. That is very complex and
the workload can be tedious at times.
The Pacific War was more about non-sexy logistics than carrier battles.
This is one of the reasons that I always recommend a new player start with the
main campaign scenarios instead of the small scenarios. They give a much better
understanding of the game right from the start.
A new player can get the idea that the small scenarios are real easy and they can
jump right in, not look at the manual, not do their homework and get some
fun carrier battles which they can easily win. After getting beat numerous times
they blame the game and quit.
This game is not for children or casual gamers it is for very hard core wargamers.
The game carries the label “Expert level” in the game description. Amen!
There is a very good argument for never dropping the price of this game because
a very high price weeds out the casual players and children.
Not for children, perfect 👌....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
"Do everything you ask of those you command"....Gen. George S. Patton