But you find Normal too easy ? Then maybe an intermediate difficulty might indeed be warranted...
This is on Hard, TL3 :
Here fore instance : (on Difficult or is it Hard ? The 3rd level.)
Despite only having 3 scavenging hexes, no starting metal mine, and having a tiny territory, I'm doing just *fine* (the major north seems to have just this turn given up on attacking me, and called back most of his troops - though maybe this is because another major is attacking him ?)
The overwhelming majority of my items are spent on building up my capital (including upgrading the scavenging sites), with only a token defense. One of the scavenging sites is going to run out in ~3 turns, but I've recently researched Metal Filtration, so it shouldn't be a big issue. (This might have been an issue if my planet was low on heavy elements, but at 126%, it probably won't be.)
I *did* reroll Siwa several times, because I wanted to experience open farming with water. Had no such luck on Unclassified :
P.S.: Speaking of Unclassified Planets and random generation, I've tried to roll a "Drop me in a game now!" Unclassified with the following parameters :
- Open Farming is possible *and* not too penalized *and* requires water. (Sub-zero xenoplants don't seem to require water, though one wonders how can they be edible if they use any other kind of solvent ?)
- Capital starts in an area good enough to start with an open farm rather than a dome.
- Capital starts in an area with enough rain/water body so that open farming is still not worse than domed farming.
Well after rolling what must have been fifty planets, not managing to find one, I gave up.
Took me less than a dozen tries on Siwa class (which was still surprisingly high).
(Also, Medusa class seems to always prevent Open farming completely with both Bio Hazard and Alien Nutritional Toxicity at lvl 4.)
I actually discovered Solar Energy first, but I waited to get Power Plant instead : I assume that with plentiful water => food => fuel, it will be better than solar panels..?
I'm holding so far... while the Expansionist came back again with even more tanks, I now have some tanks of my own ! ^^
Now if only I was able to get rid of this (beta only?) treasury-emptying bug !
Treasury Cashflow overview :
181 credits of revenue
233 credits of expenses
Urgent issues :
You have 1869 (!!!) Credits negative cashflow (see treasury).
Coffers : empty (almost?)