ORIGINAL: Erik Rutins
There is variation in the design philosophy of weapon placement and weapon arcs among the factions. This is actually another point of differentiation. While you as the player have the ultimate choice of where to put your weapons on a hull if you wish to customize your designs, some factions will be more geared towards all around fire arcs, others more towards head on fire arcs, some even towards more rear-facing arcs.
Man that is awesome.
Whether we take fine control of it all, partially, or we let it mostly play out in automated combat, it's going to make things much more unique and tactical.
Just the idea alone feels like it'd add so much more work for balancing and design, no wonder you say each race takes alot of work - between ship design and balance as well as 3D art.
No-one saw firing arcs coming much less expected something like it, so it didn't need to be done but you guys went ahead and put in the work anyway.
After the badgering about the UI i just wanted to also leave some positive feedback about some of the awesome things you guys are currently doing too.
Economy more scarce and meaningful, combat slower and more meaningful, combat more unique and tactical, combat much prettier looking, giving the world more texture and strategic value via nebulae, making exploration and the "world" more meaningful with warp-drive jumping limits, the rest of the awesome graphics outside of combat, adding cool new concepts like shipwreck salvaging after battles.
Not bad for oldschool =P
< Message edited by Whiskiz -- 1/31/2021 2:51:29 AM >