From: Montreal, Canada
One thing we could do to limit the potential for an early Axis invasion of France and the Low Countries would be to add some RESOURCE scripts affecting some German towns in order to prevent Germany Operating any land units from the east to west for the first 4 turns of the game.
These would make the towns (shown with a yellow dot below) start the game at strength zero, rising by 1 per turn.
This would have minimal effect on Germany's income, but would mean that units would have to Force March to the west, or wait a bit longer before Operating west.
Not crazy about this. Seems like a bolted-on solution to a non-problem. I don't see an early Axis invasion of France as a problem, in part because with the game mechanics as they are it is impossible to force a surrender of France in 1.5 months as happened IRL.
I agree with pjg100.
I think it should be possible for the "what if flavor" but with consequences that make it a gambit and not an automatic win each time.
"The Germans breezed through Poland (relatively) but they still took losses, they still expended much ammunition and they had many lessons to absorb (unsurprising given the rate of growth of the army)."
I don't know about your games, but in mine against other players, my Germans take casualties that require replacing. I think the game simulates that. The Axis player must use up a lot of mpp's to move those units to France to do an early attack, that they would otherwise spend on new units, research, or replacements. Operationally moving them west also lowers morale and readiness. I've tried early attacks on France and the Low Countries and have learned that readiness and weather generally inhibit any real gain from attacking early, so I've learned to just wait until April 40 before attempting it.
I agree with this too.
< Message edited by Christolos -- 2/1/2021 7:33:57 PM >
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