ORIGINAL: Erik Rutins
I'll be revealing the space creatures at a later date, but there are three of them in DW2. One will be familiar to DW1 players and is (relatively) peaceful but territorial. Another is an ambush predator, but typically only a threat (though a pretty big one) if you enter its habitat. The third is a more general threat and can absolutely come to you.
In addition to this, you have the pirates to deal with and some other new big threats which likely will remain unrevealed in any major way so that you can discover them yourselves after release.
Ah ok nice.
Hopefully later on down the line there's room for Monster expansion also, maybe after Pirates.
Maybe nothing too major, not quite as lofty as some of my initial ideas
More realistic ideas:
-Maybe an additional Monster type or 3.
-Maybe each type has their own minor differences. Maybe one is tankier but slower. Maybe another splits apart into two smaller ones when destroyed. Maybe another spits monster goo from afar - still penetrating shields and basically like an armor/hull acidic DoT (maybe the slower but tankier one) Maybe another is more parasitic and so as previously mentioned infects ships (and maybe structures at a slower rate) taking them over. No big differences or major design needed or anything between infected Monster ships - just mostly differences in survivability depending on size (maybe all have the same attack, or one ranged monster goo attack and the other a melee tentacle attack.)
-Maybe they all have tiers or evolutions, say "Young Kaltor" "Adult Kaltor" "Giant Kaltor" "Ancient Kaltor" with even just mostly stat increases. Again nothing too major in terms of development, but some more cool variety and scaling to interact with in playthroughs. Maybe one playthrough is a free-for-all Pirates, Empires and Monsters (and Ancient Dangers) with equal strength and amount settings. Maybe another playthrough is "Stronger" Pirates and Monsters with the roleplay that society as we know it fell. Maybe another could be a zombie apocalypse survival style playthrough with "Very Strong" Monsters, Weak Pirates and Empires and no Ancient Dangers. Etc. Lots of options, variety and so even more replayability.
-Maybe each Monster type has a way of generating more Monsters and so basically a base, so it's another unique consistent threat to deal with and go and take care of when you're strong enough. Maybe one as previously mentioned has a hive, maybe the one that infects has an infected Spacestation. Maybe another is the previously mentioned Queen that's slow but mobile, offering a somewhat different threat that you need to keep an eye on if you can't yet deal with it because it's always moving throughout the galaxy. Makes it more dynamic. Maybe the Hive or another is out in Deadspace and so hard to track down - you need to pay to attention to the direction of the attacks and/or have good sensor coverage.
-Maybe the main Monster hubs have say 5 or 6 "Young" versions around it, 3 or 4 "Adult" versions, 2 or 3 "Giants" and maybe one or two "Ancients" (Subject to strength/amount settings on world gen) to defend their home and show that you're deep in Monster territory, a good fight for your fleet first before you can clear them out - As well as more Monsters being made to take over other areas, attack things passing by, attack things specifically entering their territory, or more sentient ones actively going out and hunting Empires and Pirates. Utilising the different personalities you already mentioned they have, which is cool.
-Imagine situations like seeing a type of monster enter anothers territory and find Monster on Monster warfare, then Pirates warp into the middle of it trying to clear the sector and take over the nice independent/high quality planet they found, you then decide to warp in and take advantage of it to clear them all out, firing broadsides from the outskirts, then you see Space Rats have sent a couple of salvagers that just warped in and are trying to raid the salvage before anyone else does haha. Would bring the world alive that much more. Even if they weren't hostile to eachother they'd still add to the life of the galaxy with wars between Empires/Pirates/Monsters/Players and Ancient Dangers.
I'd personally pay for another DLC/Expansion based on Monsters.
-more monster types
-monster bases and generation
-minor unique monster traits
< Message edited by Whiskiz -- 1/31/2021 6:00:01 AM >