39:25 - Some awesome looking and vibrant resource icons and info specifically. Nicely done.
39:43 - The main buttons top left corner, the ship info and ship construction menu on the left, the buttons bottom right corner and even some of the top right - all dull and grey. 90% of the UI.
42:40 - Almost the entire right side is the overarching dull outdated grey theme, the left side has a bit more updated vibrancy.
45:20 - The planet info box bottom left has some great updated vibrancy - on top of the dull grey outdated theme.
Completely random, first found examples. Many more menus with the majority of it.
Apologies for needing to look through specific parts of the stream for a better idea.
My favorite parts of the stream:
-It's awesome that the races that aren't playable on release, have been added as independent colonies to conquer and having special bonuses for doing so? A great addition that didn't need to be done but was.
-It's actually great that Pirate play isn't being added in yet: If they get their own major DLC/expansion it gives a bigger and better opportunity for them to receive alot more development and fleshing out, while also giving the base game which is much more important, that much more development first. Can't wait to see how playing as a pirate ends up with post-release development and support.
The cynic in me from the triple-A gaming industry would see this as nothing more than a ploy to sell extra DLC/expansions, but here i'm optimistic that it does indeed mean a better base game first and then a better and more fleshed out pirate play later on instead.
-It's cool there's additional orders to give ships, even within the same category such as an exploration order like scouting enemy territory.
-I like the new world gen options and its presentation via the rotating galaxy, with more interesting and better generated/setup of stars.
-The fleet battle was awesome and what i was hoping to see a preview of, even if it has to be zoomed in all the way to see what's going on in a battle and is a little hard especially to keep track of whose bombers and fighters are whose, what they're doing currently, who has fighter/bomber superiority at all times and/or generally what's happening with them.
-Adding shipwreck salvaging after battles is cool, even more so with the "Space Rats" being big fans of salvaging
Edit: I forgot to add some things in this remade post of the one i initially lost, including the fact that i like the actual setup/layout of the UI, it combines the best of both of the main buttons at the top from DW1 as well as the list on left hand side of it.
Also about the comparison example i provided from Shadow Empire, where the grey was default on release and the improved version someone having modded it.
I went on to say you could wait for it to be modded again but there's alot of menus in DW2 to work on, people generally don't want to have to need mods early on a release, and the fact that it'd be a bit of a shame to have that as base compared to the rest of the improvements in the game both graphical and otherwise.
I also said that instead of the Brown, imagine a nice deep Blue or something which is kind of iconic for Distant Worlds, both due to Dastactics awesome work on the UI in the original and the main menu of DW1 being very blue.
< Message edited by Whiskiz -- 1/27/2021 6:22:35 AM >