I believe the overarching goal of the release version of Distant Worlds 2 is to refine the many quirks and kinks that made DW:U so difficult to digest. To provide a more easily-approachable experience, to "drain the swamp," if you will, and turn the muddy waters into an ocean as transparent as glass.
Based on what I can remember from the livestream: It vastly increases the performance of the game by removing its archaic 32-bit system, effectively allowing the application to utilize more than four gigabytes of RAM. It greatly enhances the User Interface, tying in most game mechanics within the actual playing galaxy, rather than spread sheets and windows that covered the screen & force-paused the game. It expanded on mechanics within the game that often felt shallow, such as planetary development and space battles, while also strengthening some of the already-great mechanics, such as ship designing and research. We've got ourselves more impactful galactic geography, new mechanics that affect how ships travel about the galaxy, more control on the tactical level of space battles, an overhaul of map modes that work to present information more comprehensively & visually, better control over the flow of resources, policies for species on planets and new mechanics for characters (I saw a "prisoners" screen in the livestream!).
This was just an hour reveal, and the first of plenty more to come throughout the year. And I haven't even mentioned all of the time that was invested into creating a seamless, three-dimensional space game on a galactic scale. This is seriously impressive, and for you, Retreat1970, to so easily brush it off as "unexciting" and "tiring..." I don't know what could excite you at this point.
I for one am incredibly impressed, ready to support Erik and Elliot financially with my purchase, and cannot wait to get my hands on the final product.
< Message edited by Galaxy227 -- 1/27/2021 4:20:28 AM >