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RE: IKE: add PBEM/hotseat multiplayer to any scenario

 
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RE: IKE: add PBEM/hotseat multiplayer to any scenario - 3/30/2021 1:24:48 AM   
musurca

 

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quote:

Are the scenarios in the scenario pack the same as those in the actual release?


At the moment, yes. If/when new PBEM scenarios are submitted before a full new release is ready, I generally update the scenario pack (and add a letter like 1.3a) but not the original release.

I would admit that this is a confusing system, and at some point in the near future I'll probably just keep them entirely separate.

(When the changes from the last few public betas get merged into the Steam build, it's likely that I'll make the PBEM scenario pack a collection on the workshop there, like Kushan's CSP.)

< Message edited by musurca -- 3/30/2021 1:28:29 AM >

(in reply to boogabooga)
Post #: 31
RE: IKE: add PBEM/hotseat multiplayer to any scenario - 4/4/2021 8:30:08 AM   
Roby7979

 

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Added the dedicated channel on the CMO discord server

CMO Official Discord


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(in reply to musurca)
Post #: 32
RE: IKE: add PBEM/hotseat multiplayer to any scenario - 4/13/2021 1:00:44 AM   
ronmexico111


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Just curious, is it a requirement that we be running the newest beta release in order to play using the IKE system and scenarios or will the stable update suffice in order for it to run successfully?

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(in reply to Roby7979)
Post #: 33
RE: IKE: add PBEM/hotseat multiplayer to any scenario - 4/13/2021 1:30:17 AM   
musurca

 

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I would recommend running the latest public beta, as many features of IKE (e.g. kill tracking, editor mode blocking, and other stuff that I'm probably forgetting) rely on new features and bug fixes that aren't present in the stable version.

(in reply to ronmexico111)
Post #: 34
RE: IKE: add PBEM/hotseat multiplayer to any scenario - 5/5/2021 6:51:16 PM   
musurca

 

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It's Cinco de Mayo, and you know what that means: tacos, tequila, and a new version of your favorite (possibly due to lack of competition) PBEM mod. That's right, I've released IKE v1.31, as well as an updated scenario pack.

Note that the IKE release for authors has now been completely separated from the scenario pack.

This is a smallish but important update:

* Synchronicity: all players in a PBEM match must use the same CMO build as the host. But fear not, public beta enthusiasts: if a new build of CMO is released during your match, you can safely upgrade to it as soon as the host has upgraded and played their turn.

* Closing the Loophole: players using old CMO builds (prior to 1147.17) will be firmly asked to upgrade before playing a PBEM game. It's for your own good. Trust me.

I've also fixed a bug involving manual contact posture setting that absolutely no one noticed, but was driving me crazy. (Thank you to PaulTheWolf and michaelm75au for patiently tracking down the underlying issues.)

Other news:

* Yooper and Alikchi are doing an incredibly entertaining AAR of an IKE-enabled co-op playthrough of Shamal, 1991 on the Something Awful forum. Check it out!

(in reply to musurca)
Post #: 35
RE: IKE: add PBEM/hotseat multiplayer to any scenario - 5/20/2021 9:44:30 AM   
lecrop


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Amazing mod, works like a charm

< Message edited by lecrop -- 5/21/2021 10:51:51 AM >

(in reply to musurca)
Post #: 36
RE: IKE: add PBEM/hotseat multiplayer to any scenario - 5/24/2021 9:36:34 AM   
nukkxx5058


Posts: 2699
Joined: 2/3/2005
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quote:

ORIGINAL: IainMcNeil

The Pro version of multiplayer is turn based and requires a local network so is not suited to the commercial version unfortunately.


How does IKE compares to the pro MP version ?

(in reply to IainMcNeil)
Post #: 37
RE: IKE: add PBEM/hotseat multiplayer to any scenario - 8/6/2021 2:06:49 PM   
nukkxx5058


Posts: 2699
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EDIT *error* sorry

< Message edited by nukkxx5058 -- 8/6/2021 7:13:22 PM >

(in reply to CanofWhoop)
Post #: 38
RE: IKE: add PBEM/hotseat multiplayer to any scenario - 8/6/2021 3:43:28 PM   
nukkxx5058


Posts: 2699
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After having payed my first game I have to say that it is fabulous !!! Playing against another human is incredibly fun. Everything becomes possible. The field of possible tactics is infinite. I'm REALLY enjoying it ! Brilliant. And the 3 impulses by turn with no orders possible while the action is unfolding is GREAT. Definitely gives the feel of been the Commander. Tough decisions to make each phase !

Hope that more PvP scenarios are available soon, including larger ones with naval/subs + air-to-air + land strikes (like Canary's Cage and even larger).

Congrats to the modder !!

This even gives me incentives to look at this LUA thing and the scen editor. I hope that the PBEM community developpes !

< Message edited by nukkxx5058 -- 8/26/2021 8:48:43 AM >

(in reply to nukkxx5058)
Post #: 39
RE: IKE: add PBEM/hotseat multiplayer to any scenario - 8/26/2021 1:55:06 PM   
nukkxx5058


Posts: 2699
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Just tried to use the LUA script and modify a scenario to have it PBEMable. It's really easy in fact ! Until now I just used the IKE scen from the pack.

Just one question : if I want to use a scenario from a DLC like e.g. Chains of War, should the 2 players own the DLC ?

(in reply to nukkxx5058)
Post #: 40
RE: IKE: add PBEM/hotseat multiplayer to any scenario - 8/26/2021 7:38:17 PM   
musurca

 

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Hey, glad you like it! For DLC scenarios, I'm actually not sure what happens to the copy-protection when the scenario is passed through the script and saved again. Absent an official answer from the developers, the safest answer is yes, all parties involved need to own the DLC.

Keep in mind that converting existing scenarios may not be as simple as running the IKE Lua script, as there may be some pre-existing scripting which could break, or at least cause problems during a multiplayer match. For example: when making the "Shamal, 1991" scenario playable from the Iraqi side, I had to manually remove some code which randomized the length of ready times for Iraqi aircraft, as it would have been frustrating for a human player controlling the Iraqi side to wait for hours to use his units.

For more on this, check out pgs. 9-10 in the IKE Scenario Author's manual.

(in reply to nukkxx5058)
Post #: 41
RE: IKE: add PBEM/hotseat multiplayer to any scenario - 8/27/2021 8:27:17 AM   
nukkxx5058


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Yes, this PBEM mod is incredibly good and fun to play ! Thank you so much for having developped it !

And thanks too for explanations about DLC scenarios an Lua.

One more question : can you explain why in 'duelists', the taking-off planes and helicopters won't make noise anymore ? If I start the scen in solo, the mp3 sounds are launched, not in PBEM ? Any reason/explanation for that ? Or is it just me ?
thx



(in reply to musurca)
Post #: 42
RE: IKE: add PBEM/hotseat multiplayer to any scenario - 8/28/2021 10:09:15 PM   
musurca

 

Posts: 89
Joined: 7/16/2020
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quote:

One more question : can you explain why in 'duelists', the taking-off planes and helicopters won't make noise anymore ? If I start the scen in solo, the mp3 sounds are launched, not in PBEM ? Any reason/explanation for that ? Or is it just me ?


If I understand you correctly, this is likely a side effect of the way in which the PBEM Limited Order mode is implemented (behind the scenes, you are being shifted to a temporary allied side after giving orders), and is unavoidable.

(in reply to nukkxx5058)
Post #: 43
RE: IKE: add PBEM/hotseat multiplayer to any scenario - 8/29/2021 12:39:56 PM   
nukkxx5058


Posts: 2699
Joined: 2/3/2005
From: France
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OK, I understand, I noticed the sides were shifted. This must be the explanation. Thanks for the explanation.

(in reply to musurca)
Post #: 44
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