From: Washington D.C.
The emphasis is on air and naval forces. You can set up some cool tank battles, and experiment with the integration of artillery and air power, for example, but I wouldn't take the results of any ground battles too seriously. It's the wrong place to go if you wanted to do something like reproduce The Battle of the Sinai, for example.
2003 Iraq invasion would probably be the wrong scope, but what I might do is isolate individual battles or strikes. Similarly, an invasion of Iran is also too broad, but a complex strike on a nuclear facility or ballistic missile defense of one of the APODs or SPODs would be perfect.
The emphasis in CMO/CMANO is on precision strike, stealth, and sensors. Ground forces are mostly just targets (although they can be moving targets, and they do shoot back). They're modelled at the platoon or smaller level, which suggests a very tactical degree of control. At the kind of levels you're thinking about, you're painting with a broader brush. CMO/CMANO is about building the kill chain, sensor to shooter, geometry, distances, timing (people fail to appreciate how much seconds count in CMO/CMANO), synchronization, coordination and hitting targets. When I'm building my game plan, the strikers in a strike package might be only 4 aircraft, but supporting it might be dozens of SEAD and OCA aircraft, electronic warfare, ELINT, drones, and other ISR platforms. I'm going to coordinate that with cruise missiles and ballistic missiles. To be successful you need to get the right effects at the right time in the right place. If you want to do a more broad campaign, break it up into pieces and look at individual vignettes within it. You'll find it much more satisfying and easier to realize the full depth of the game.
I have been looking at this game for some time, but not sure if I would like it or not. Maybe the community can answer some questions or give their thoughts based on what I like or prefer.
1. Does this game model ground forces, and if so major commitment of ground forces, like the 2003 Iraq invasion or perhaps a hypothetical invasion of Iran? (This is pretty much a must-have for me BTW.)
2. Favorite Operational wargames: The current War in the East, wanting anxiously for the new War in the East2 however, and War in the Pacific:AE.
3. Favorite tactical Wargames: Combat Mission...all of them.
Ground warfare is simulated, but not in way WitE or CM model it. You can set up some limited ground combat, it won't have the logistical detail of WitE or tactical detail of a CM. If detailed air and naval combat across 70 decades with every significant ship and plane, with ground combat recognized as a more limited aspect, its for you. If you are expecting the same level of detail on an M1A2 SEP3 as on an F-16C Block 52, you'll be disappointed.
< Message edited by SeaQueen -- 2/1/2021 4:39:58 PM >