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Workers happiness issue

 
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Workers happiness issue - 1/23/2021 7:01:18 AM   
TheTrooper

 

Posts: 33
Joined: 4/27/2014
Status: offline
Hey fellow shadow emperors i got an issue. I'm in a late game, my capital just boomed and is crawling with population and public workers. My other 4 cities look like Innsmouth from Lovercraft's stories. Terrible shape, people leaving, industrial production lower than Uganda in 1920 and a terribly happy population with terribly unhappy workers. Pesky workers emigrate and there is nothing preventing them from doing so. I must confess i don't use interior council much so it may be an issue with this. My salaries are 0,04 usually over private job average and my cities enjoy a lot of private investment I never had such an issue with previous versions of the game but now in every game it is my worst nightmare. What can i do?

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Post #: 1
RE: Workers happiness issue - 1/23/2021 7:16:15 AM   
KarisFraMauro

 

Posts: 113
Joined: 12/2/2020
Status: offline
Believe me, you are not the first person to encounter this issue... There are tons of threads on the subject elsewhere, but after looking at them I get the impression there are no easy answers. It's probably just coincidence but it seems to help a little if I leave my workers "fallow" for a couple turns, not giving them anything to do.

(in reply to TheTrooper)
Post #: 2
RE: Workers happiness issue - 1/23/2021 9:49:20 AM   
zgrssd

 

Posts: 2216
Joined: 6/9/2020
Status: online
Worker evaluate their pay based on the Private Worker pay. Wich can varry drastically from 1 miliCredits to 7 miliCredits.

Another common issue is that you do not actually have enough money when you hit "end turn" to pay them. A very important Economy rule:
Only what is the SHQ, Zone or Regime stroage when you hit end-turn is avalible for next turns consumption. Production and retreival happens way to late to be of any use for this turn.

However when you get control back after end-turn, the retreival for next turn has already happened.
You never see 0, but that does not mean you did not hit 0 when it mattered.

< Message edited by zgrssd -- 1/23/2021 9:50:40 AM >

(in reply to KarisFraMauro)
Post #: 3
RE: Workers happiness issue - 1/23/2021 9:58:22 AM   
Sieppo


Posts: 873
Joined: 12/15/2012
From: Helsinki, Finland
Status: offline

quote:

ORIGINAL: zgrssd

Worker evaluate their pay based on the Private Worker pay. Wich can varry drastically from 1 miliCredits to 7 miliCredits.

Another common issue is that you do not actually have enough money when you hit "end turn" to pay them. A very important Economy rule:
Only what is the SHQ, Zone or Regime stroage when you hit end-turn is avalible for next turns consumption. Production and retreival happens way to late to be of any use for this turn.

However when you get control back after end-turn, the retreival for next turn has already happened.
You never see 0, but that does not mean you did not hit 0 when it mattered.



Yeah I can confirm this money issue. Once I had "enough" end of turn the problem went away and happiness soon was 100 because QOL was so strong etc. The funny thing is there wasn't even a reason (lack of remuneration) for the drop in happiness as sometimes can be seen but it likely was the cause. Also spammed cabinet retreat until all my leaders were near 100 relation. Same with governor convention.

(in reply to zgrssd)
Post #: 4
RE: Workers happiness issue - 1/23/2021 10:07:27 AM   
zgrssd

 

Posts: 2216
Joined: 6/9/2020
Status: online
quote:

The funny thing is there wasn't even a reason (lack of remuneration) for the drop in happiness as sometimes can be seen but it likely was the cause.

Vic still has not added a "You did not pay them" warning to the tooltip? Dangit.

You can find it in the Zone reports usually, but it really should be in the tooltip.

(in reply to Sieppo)
Post #: 5
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