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Production - 1/17/2021 3:43:59 PM   
Wild


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Will it be possible to change production at all? Or is it entirely fixed?

Also can you manually change out vehicles and aircraft in your units?
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RE: Production - 1/17/2021 4:45:26 PM   
Denniss

 

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No change to production, no change to vehicles in units but you may switch aircraft in units. Basically the same system as in WitE1 and WitW

(in reply to Wild)
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RE: Production - 1/22/2021 4:26:33 PM   
rob89

 

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I think that in a strategic/operational wargame, simulating a four years war in detail, after few weeks every scenarios will have a increasing gap from the original timeline. So, even considering the high complexity of this simulation, the decision to fix production and TOE (for the German side particularly) on the historical basis is, IMHO, an absurd. The what-ifs shoudn't only limited to the military operations, but should include the changes that every nations could get to match the alternate timeline. Above all, I'll never understand the opposite approach used for the Soviet and German side.

best regards

(in reply to Denniss)
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RE: Production - 1/22/2021 6:35:24 PM   
Denniss

 

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everyone wants panzer divs with all-tiger or all-panther but that's absurd.

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RE: Production - 1/22/2021 6:59:18 PM   
821Bobo


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Well they still can play HoI4 and do that.

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RE: Production - 1/23/2021 11:34:53 AM   
rob89

 

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quote:

ORIGINAL: Denniss

everyone wants panzer divs with all-tiger or all-panther but that's absurd.


It's not about producing thousands of Tigers ..., but about being able to make decisions, obviously with the same resources ("coeteris paribus"); in Grigsby's "Bombing the Reich" production could be managed, with certain limits and criteria ... And nobody here wants HOI4!

Can anyone explain to me why one side can decide how many and what types of units to form and deploy and the other side can't?

The German OOB in 1944 can easily become absurd with a differently managed Campaign, starting in 1941 and using different strategy ...; this is really absurd!

best regards

< Message edited by rob89 -- 1/23/2021 11:36:12 AM >

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RE: Production - 1/23/2021 1:12:30 PM   
821Bobo


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Both sides have fixed production, neither Soviets can alter what will produce.

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RE: Production - 1/23/2021 1:35:54 PM   
kahta

 

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quote:

ORIGINAL: 821Bobo

Well they still can play HoI4 and do that.


Or create a way to convert a HOI4 savegame to WITE2

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RE: Production - 1/23/2021 1:47:14 PM   
Denniss

 

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In witE1 we had implemented some mechanism that did not force Panzer div OOb changes the the latewar version with a rather small compliment of tanks unless the units was destroyed and rebuilt in 1945. Don't know if similar mechanisms are in WitE2 but I'm sure they could be backported.

(in reply to kahta)
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RE: Production - 1/23/2021 6:39:13 PM   
MechFO

 

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quote:

ORIGINAL: Denniss

everyone wants panzer divs with all-tiger or all-panther but that's absurd.


With the player now being able to partially influence the Strategic Bombing Campaign as well as to a lesser extent the physical advances in the West, production modifiers should be a consideration.

Sacrificing the Air War in the East to preserve German industry in the West might be a viable player choice depending on the modifiers. What is certain is that a few VP extra is not a tangible enough benefit.

The illogical limitation and hardcoding of German containers f.e. Art/Pak or Flak Bn goes in the same direction, since Arm already acts as the major constraint. More Flak and less Art, or the other way round, should be something the player could explore since there are now material trade offs to such choices.

< Message edited by MechFO -- 1/23/2021 6:40:05 PM >

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RE: Production - 1/25/2021 2:02:00 PM   
Zemke


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Well I would like to see a means to change production, but not like HoI4, but more like War in the Pacific. Subtle changes or enhancements would be great, or decisions like NOT to produce the Tiger at all, to free up those resources to build more PzIVs, changes that could have been made. Or as in WitP, the ability to train units longer, or whatever. All of this could be alternate settings.

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(in reply to MechFO)
Post #: 11
RE: Production - 2/5/2021 6:15:23 PM   
ITAKLinus

 

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WITPAE has a deep production system for Japan and it is NOT HOI4...

Managing production doesn't equate a game to HOI4.

Not screwing up japanese economy and actually make it efficient is a major strategic task within the game, adding a level of depth to strategic decisions that is quite beyond anything without a production system can achieve for obvious reasons.



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(in reply to Zemke)
Post #: 12
RE: Production - 2/5/2021 9:11:24 PM   
CapAndGown


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quote:

ORIGINAL: ITAKLinus

WITPAE has a deep production system for Japan and it is NOT HOI4...

Managing production doesn't equate a game to HOI4.

Not screwing up japanese economy and actually make it efficient is a major strategic task within the game, adding a level of depth to strategic decisions that is quite beyond anything without a production system can achieve for obvious reasons.


Just as long as they get rid of the engine factories.

(in reply to ITAKLinus)
Post #: 13
RE: Production - 2/6/2021 4:04:33 AM   
GloriousRuse

 

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You might consider yourself more in the role of operational command (and it is certainly an operational level game), charged more with securing victory with the resources your nation provides rather than serving as the guiding hand of the entire national war effort. The TB system might let you request extra resources, or specific ones from what is on hand, but you are more Franz Halder than Albert Speer.

The Soviets have more nominal freedom, since they can “build” new structure, but that is still constrained to a certain number of rifle divisions, tank corps, and so forth. When it comes down to it, even on the soviet side it is mostly an operational game with some strategic factors that have to be kept in mind.


(in reply to CapAndGown)
Post #: 14
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