Here we go, I've attached a save game file, and some screen captures from another playing of "Opening Moves" in Northern Inferno DLC.
First I LOVE the premise of the DLC and I LOVE attempting to conquer these scenarios and how I am using my defense capabilities. Maybe I am just an abject failure.
I don't pose questions as intended as criticism of either the scenarios or of the work done by the Developers of the sim, I'm just trying to figure out some of the "why" the sim is working in this way.....maybe there's no answer or the solution I am looking for is beyond the capabilities of the program. I'm truly not sure.
What we have is the save of a missile attack on a Surface Group in the scenario Opening moves.
The missile attack has already targeted and sunk one of the two ships in this specific surface group. Pretty sure it was a Danish Frigate that was struck by launched missiles from a submarine somewhere undetected in the vicinity.
Missiles were fired along the bearing that is south of the remaining ship in the surface group. This remaining ship is engaging the first of the last two vampires that were launched at ship #2 in the surface group, after it has already been sunk, after being struck by vampire #2 or 3.
In the TOP most pictures of the series "Opening Moves defense targeting 1" screen capture, you can see what I described above. With incoming vampires heading towards the remaining ship - the defense mechanism of the program is firing a Sea Cat missile at missiles engaging on a westerly vector that have already taken out a ship in the group. Meanwhile - vampires are incoming towards the remaining ship that have the potential to damage/sink the remaining ship in the group and are further away, but the fire-control defenses are engaged with vampires that are essentially of no threat. This is shown accurately in picture "Opening Moves defense Vector 1" this is picture #2 in the series.
The ship defense Missile - in this case Sea Cat has a range of 4 nm. So the accurate "incoming threats" are still out of range of the Sea Cat, but the FC radars are engaged with weapons that will miss the ship as shown in picture "defense target 2".
In the bottom picture "defense vector 1" you can see that the most threatening vampires are still incoming towards the remaining group in the ship - though currently out of range of the Sea Cat Missile. However, the FC radars are engaged with meaningless targets.
Is what is happening in this scenario something that the Devs might need to address, or is there a way for us to manually target ship/group defenses towards more "accurate" - for lack of a better term- incoming threats?
< Message edited by 1nutworld -- 1/17/2021 3:02:53 PM >
USS Dwight D. Eisenhower (CVN-69) 1990-1994.