Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Opening Moves threats

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Opening Moves threats Page: [1]
Login
Message << Older Topic   Newer Topic >>
Opening Moves threats - 1/17/2021 2:58:17 PM   
1nutworld


Posts: 335
Joined: 4/13/2014
Status: offline
Ok gang,

Here we go, I've attached a save game file, and some screen captures from another playing of "Opening Moves" in Northern Inferno DLC.

First I LOVE the premise of the DLC and I LOVE attempting to conquer these scenarios and how I am using my defense capabilities. Maybe I am just an abject failure.

I don't pose questions as intended as criticism of either the scenarios or of the work done by the Developers of the sim, I'm just trying to figure out some of the "why" the sim is working in this way.....maybe there's no answer or the solution I am looking for is beyond the capabilities of the program. I'm truly not sure.

ANYWAY -

What we have is the save of a missile attack on a Surface Group in the scenario Opening moves.

The missile attack has already targeted and sunk one of the two ships in this specific surface group. Pretty sure it was a Danish Frigate that was struck by launched missiles from a submarine somewhere undetected in the vicinity.

Missiles were fired along the bearing that is south of the remaining ship in the surface group. This remaining ship is engaging the first of the last two vampires that were launched at ship #2 in the surface group, after it has already been sunk, after being struck by vampire #2 or 3.

In the TOP most pictures of the series "Opening Moves defense targeting 1" screen capture, you can see what I described above. With incoming vampires heading towards the remaining ship - the defense mechanism of the program is firing a Sea Cat missile at missiles engaging on a westerly vector that have already taken out a ship in the group. Meanwhile - vampires are incoming towards the remaining ship that have the potential to damage/sink the remaining ship in the group and are further away, but the fire-control defenses are engaged with vampires that are essentially of no threat. This is shown accurately in picture "Opening Moves defense Vector 1" this is picture #2 in the series.

The ship defense Missile - in this case Sea Cat has a range of 4 nm. So the accurate "incoming threats" are still out of range of the Sea Cat, but the FC radars are engaged with weapons that will miss the ship as shown in picture "defense target 2".

In the bottom picture "defense vector 1" you can see that the most threatening vampires are still incoming towards the remaining group in the ship - though currently out of range of the Sea Cat Missile. However, the FC radars are engaged with meaningless targets.

Is what is happening in this scenario something that the Devs might need to address, or is there a way for us to manually target ship/group defenses towards more "accurate" - for lack of a better term- incoming threats?










Attachment (4)

< Message edited by 1nutworld -- 1/17/2021 3:02:53 PM >


_____________________________

USS Dwight D. Eisenhower (CVN-69) 1990-1994.
Post #: 1
RE: Opening Moves threats - 1/20/2021 4:37:15 PM   
alphali

 

Posts: 68
Joined: 2/12/2016
Status: offline
Imagine a scenario where you have two AAW ships escorting several HVU. Should the ships engage the incoming missiles if it won't hit them? or do they calculate the trajectory of every missile and check if they will hit any of the escorted ships too? You can solve many of these issues with more and more computations but the game is already CPU intensive and quite heavy for medium/large scenarios. That's why for a lot of these issues there are ways to manually take control (especially easy in small scenarios).

In your case, you can change the doctrine settings for the specific units or the general settings for the entire scenario, and assign units to weapons Hold in the Rules of Engagement settings (for air targets in this case). In this case, the units will not fire automatically even in self-defense, and you can then manually select the targets you want to attack.

If you are not yet familiar with the different attack options then I recommend the tutorials, but in this example (assuming the above doctrine change), you hit shift-F1 and can choose the missiles you want to engage and then choose the targets and number/type of missiles to engage with.

< Message edited by alphali -- 1/20/2021 4:38:58 PM >

(in reply to 1nutworld)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Opening Moves threats Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.117