compactset
Posts: 36
Joined: 8/5/2020 Status: offline
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In all my games, after I acquire 3 or more cities and I establish a solid infrastructure with production line which can keep my army operational and supplied the following happens. I construct qualities of life buildings to keep workers happy, my QoL national score rise so minor cities need constantly to be supplied with more QoL improvements otherwise I have a penalty on happiness. But after a while this raises the QoL national score and I need again to invest in the related buildings to keep the workers happy. This way I cannot keep the number of workers constantly increasing, so I cannot cover industries which are really expensive in manpower demand (like Heavy Industry and so on), I get maluses on the production and fluctuations of outputs pose the risk to send my economy in a downward spiral since I cannot keep up with the resources I require. Thus I had several question about how to keep my worker happiness always high. 1)A solution would be to raise their salaries, but this is very demanding on my bank account. How is the minimum salary to not get the malus "not enough remuneration" calculated? I observed that the more the QoL score raises, the more high this would be. I think it can be deduced by one of the information displayed on the government of the zone tab, but I did not managed to find it. Maybe it is related to the salary of the population, which I do not know where is listed. 2)Is there a solid alternative to continuously raising salaries or the QoL score? Is there a way to keep the QoL score down? Even if I decided not to construct any related building, the private economy would do it in my stead. Also high scores on security and health are useful to avoid danger, so this option seems very risky. 3)Do you have any suggestion about dealing with this problem? The objective is to keep the increase of the number of workers high, is it possible to achieve or should I opt to rationalize my economy to require the less possible number of workers? Do you have the same problem, or you can avoid this somehow?
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