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Caliber or damage?

 
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Caliber or damage? - 1/16/2021 1:45:19 PM   
Sieppo


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Joined: 12/15/2012
From: Helsinki, Finland
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I have an excellent light tank design with nice hard damage also with the 60mm high velocity gun. It's good at even destroying enemy tanks with 100m armor. I wanted an even better weapon and developed a medium tank with the 105mm high velocity gun BUT it hardly has a higher hard attack than the light tank since I have field tested and developed better models for it for a long time.

So my question is does caliber mean anything when penetrating armor or should one just look at the damage?

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Post #: 1
RE: Caliber or damage? - 1/16/2021 2:00:19 PM   
AgentFransis

 

Posts: 64
Joined: 1/10/2021
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Of course, it's in the manual.
quote:

[Page 325]
5.12.3.4. CalIbre modIfIer
Note that, in combat, low calibre guns used versus thick armor can receive
up to a whopping -90% penalty, but never more. The calculation made is
Weapon mm / Armor mm. So for example a 50mm gun used on 200mm
armor will suffer a -75% penalty.
§ Small Arms / Quad / MGs counts as 20mm
§ Small Arms / Quad / MG Laser counts as 30mm
§ Small Arms / Quad / MG Plasma counts as 50mm
§ Heavy MGs (Walker) count as 40mm
§ Heavy MGs (Walker) Laser counts as 60mm
§ Heavy MGs (Walker) Plasma counts as 100mm
§ Hollow Count as 100mm
§ Hollow Heavy as 200mm
§ Light Rocket as 100mm
§ Medium Rocket as 200mm
326
§ Heavy Rocket as 300mm
§ Light Missile as 200mm
§ Medium Missile as 400mm
§ Heavy Missile as 800mm
§ Plasma Missile as 1600mm
§ Light Laser counts as 100mm
§ Medium Laser counts as 200mm
§ Heavy Laser counts as 300mm
§ Very Heavy Laser counts as 400mm
§ Beam counts as 300mm
§ Combined Beam counts as 600mm
§ Light Plasma counts as 200mm
§ Medium Plasma counts as 400mm
§ Heavy Laser Plasma as 600mm
§ Very Heavy Laser Plasma counts as 800mm
§ Atomics and Physical attacks are exempt from this calibre modifier.
§ Ranged attacks see their mm divided by three due to the likelihood of
a proximity instead of a direct hit.
Personal armors count in these calculations as follows:
§ Envirosuit counts as 0mm
§ Padded Armor counts as 20mm
§ Combat Armor counts as 40mm
§ Adv. Combat Armor counts as 60mm
§ Battledress counts as 80mm
§ Adv. Battledress counts as 100mm

(in reply to Sieppo)
Post #: 2
RE: Caliber or damage? - 1/16/2021 2:04:18 PM   
Sieppo


Posts: 902
Joined: 12/15/2012
From: Helsinki, Finland
Status: offline
Thanks!

(in reply to AgentFransis)
Post #: 3
RE: Caliber or damage? - 1/16/2021 3:24:44 PM   
zgrssd

 

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Joined: 6/9/2020
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60mm/100m = 60%. So the gun operates at -40% damage vs 100mm Armor.105mm/100mm Armor would operate at 100%

It is worse with toughter armors:
150mm Armor:
60mm: -60%
105mm: -30%

As a general rule, HV guns on light tanks are a waste. They simply lack the option to fiedl a big callibre. For HV guns to not have issues with armor, they need to be the biggest callibre. Wich means the biggest tank. Even the medium one should only be a stopgap, until you get heavy, Tank Destroyer and finally Monitor tanks.

(in reply to Sieppo)
Post #: 4
RE: Caliber or damage? - 1/20/2021 5:26:31 AM   
KingHalford

 

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Joined: 8/18/2016
Status: offline
I use HV guns on light tanks when there are a lot of slavers on the map, or a Major is using a lot of buggies with heavier armour. Light tanks are relatively cheap to build and perform well even with very light armour, and mixing a few HV guns in amongst the howitzers can make a real dent on early forces.

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(in reply to zgrssd)
Post #: 5
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