From: Eastern Nebula
They aren't individually crafted characters in vanilla DW:U, it's true, but I would argue that it's better this way - same as in Stellaris. The identity-building I'm talking about is not a predefined one, but one that is built with every game you play. That's the power of it. Your characters just have names and some defining skills, but they will acquire new ones and develop their own history as your campaign progresses. They will carry your story, in fact, give faces to it, in a way a bit more humane (or alien!) than your ships or stations will.
However, yes, it did not go very far in terms of trait development and skills. Adding some RPG mechanics of skill progression to make characters more effective could certainly be an improvement over what was proposed in DW:U.
Edit: In fact, scratch that. I loved the randomness (true randomness?) of it in DW:U. Characters can evolve in ways you can't control. Acquire beneficial or detrimental traits. It's part of the storytelling unique to your game's story. Yes, sure, they were a bit too often drunkards. But it's best if characters don't just become tools, at least to my taste. We can brainstorm more on improvements after DW2 has been undressed, if the beta leaves room for changes in that area.
< Message edited by Miletkir -- 1/24/2021 3:13:05 PM >