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Spotting oddities?

 
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Spotting oddities? - 1/9/2021 2:49:04 AM   
Pocus


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I should have named the thread 'spotty spotting'

I'm at loss in understanding what are the conditions that trigger the extra spotting range of CV and CVE.

Here is a pictural example. One of the two CV triggered her range 3 spotting, not the other. None did a cruise btw.



< Message edited by Pocus -- 1/9/2021 3:15:40 AM >


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RE: Spotting oddities? - 1/9/2021 8:42:38 AM   
EarlyDoors


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First movement of any unit uses the full spotting range. Subsequent moves only reveal 1 extra hex.

The belief being that it stops ‘creeping’

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RE: Spotting oddities? - 1/9/2021 9:00:14 AM   
Pocus


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that's smart. I was wondering what was the mechanism which would avoid the painful micro-managing of moving one hex at a time, to not bump into something. Good to know and makes sense, from a QOL standpoint.

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