pzgndr
Posts: 2931
Joined: 3/18/2004 From: Maryland Status: offline
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quote:
ORIGINAL: DonCzirr Nice work Bill - thanks. Thank you. I share this stuff to show what I'm thinking about. The 'old' AI did not advance, retreat, or redeploy forces over long distances. Now it does. Sometimes good, sometimes not so good, so I playtest to see what the AI is doing and why, think about what it should be doing better and how to code that, and then make adjustments. By the way, I created a new advance function for special units (Gd/Arty) so that's working quite well now. Quite well. I changed the Russian retreats to be 2-3 areas now, and also looking to apply that to other nations at war with France outside their home nation areas. Quick playtest as Turkey to watch AI France and AI Russia had the French steamrolling to Smolensk and beyond, and Russia went for a conditional surrender in October. Wow. I think I have unleashed the computer opponent! Now I'm pondering how the AI can garrison home cities during land move retreats, to help slow down invaders.
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Bill Empires in Arms Development Team
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