Are you saying you don't research advanced fighters for the Soviets?
Exactly that. There are several reasons:
1. Unless for some reason Axis stops investing in AF tech, they will be always 1 level ahead of you. With some bad luck on USSR part, even two. And 1 level more is already a big difference. Combine it with good GER HQ's and high morale and Soviet fighters are on lost position for most of the War.
2. You could mitigate it somehow if Russia had plenty of fighters (numerical superiority, as IRL). But they only get 3 if I remember correctly. At the same time, Germany has 5 (2 starting, 1 form DAK, 1 from Finland and Romania respectively). You will get outdamaged easily and quickly.
3. In order to make it work, you also need Aerial Warfare tech, to enable 2 air missions per turn. So you have to spend additional 100 MPP's, and USSR doesn't have enough in the first place.
4. Reparing aircraft is expensive, and especially in the beginning USSR will have to rebuy land units. Your fighters will be depleted for most of the time.
Going for AntiAir route is preferable, because:
1. It's a cheaper tech (125 MPP)
2. You can double chit it, so closing tech gap versus GER bombers is actually possible.
3. Majority of your units can benefit from this tech and defend themselves somehow, especially with AA2.
4. You can also upgrade forts, cities etc. granting even more defense against bombers.
5. USSR can buy 6 AA units. Well placed they will make Luftwaffe's life a lot tougher. And they are cheap.
I really wish there were more options open for USSR in air context, but for now it's not the case. Russia is under tremendous pressure in this game in 1942 especially, unless Axis player diverted his forces elsewhere. There's no space to fool around.
Interesting. Thanks for taking the time to expand on your thoughts so thoroughly. Lots more to this than meets the eye.
< Message edited by warspite1 -- 1/22/2021 5:21:38 PM >
England expects that every man will do his duty. Horatio Nelson October 1805