From: The Woodlands, TX USA
[QUOTE]Originally posted by AStott
[B]I think it would be really nice to have that retry flag as optional. I can see the usefulness of it for some people, but personally, I want to take my lumps as they come. If I lose, I want to accept the consequences. [/B][/QUOTE]
This is not a game with a beginning and an end, like your little xbox games. This is a sim-u-la-tion of combat. In combat, you don't always get to heroically stomp the enemy, make gobs of cash, and pilot 8 assault mechs within 14 minutes of engaging the enemy.
I have never had any interest in playing a game that requires replaying anything if you fail, because you're just a monkey pushing buttons until the endgame is reached. Hey,...wow,...great,....that was satisfying. Can't wait for "Scripted Adventure Game II" to come out.
I respectfully suggest that anyone that hasn't played for several hours doing hotseat, randoms, etc, shouldn't expect to start a campaign and do anything but die.
That being said, all games must have maximum customer friendliness if they want to succeed commercially, and being able to save, restore, whatever it takes, is a necessary evil. Folks who actually like the challenge of winning without a crutch just won't use it.
Sorry if this sounds like a flame, but,...well,...it is. Its a flame against the mindset that you have the right to succeed, rather than the priviledge to try.