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Difference wirh Wip AE - 12/27/2020 5:27:38 PM   
soloje_ssl

 

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Hello which differencies is planed in comparison withWip AE?, wip seems to be already well full of details and features.I don't know war plan game.
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RE: Difference wirh Wip AE - 12/29/2020 10:06:05 PM   
ncc1701e


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Simpler but not simplistic.

And guess what, you will have the possibility to finish several games on both sides while with WITP-AE, you will have finish ONE game in the same amount of time.
It depends on what you are looking for.

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RE: Difference wirh Wip AE - 12/31/2020 7:19:11 PM   
Aurelian

 

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It's to WiTP-AE as Warplan is to WiTW/WiTE

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RE: Difference wirh Wip AE - 1/1/2021 7:04:21 PM   
governato

 

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quote:

ORIGINAL: Aurelian

It's to WiTP-AE as Warplan is to WiTW/WiTE


What I like of Warplan is that it gives you a small(ish/er) amount of micro managing that actually makes sense from a 5 star general perspective, while WITE gave you the option for a lot micromanaging that had very little effect overall and was also open to abuse one one had figured out to max/min every feature.

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RE: Difference wirh Wip AE - 1/9/2021 4:24:19 PM   
jtfuoco

 

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so basically its game made for the modern gamer. I will stick with WiTP-AE

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RE: Difference wirh Wip AE - 1/10/2021 1:48:00 PM   
soloje_ssl

 

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I played WIP, by email more 4 years long game, I'm playing WIP AE today, as allied, probably long period too except If I lost soon according to the point level rule, thats possible ;(.
But I was curious about this game and the interest to play it in place of WIP AE , one day .

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RE: Difference wirh Wip AE - 1/11/2021 5:44:08 PM   
stjeand


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I would completely disagree with that. I am not a modern gamer and to me Warplan is in the sweet spot for games I have played and like to play.

Warplan is exactly like the board games I loved playing 30 years ago...War in the Europe buy SPI (1976).
Not sure if you ever played that, depends on your age I guess.
But to me this is very much like that is scope.

NOW I am assuming Warplan Pacific will be like Warplan Europe.

I LOVE the idea of WITP-AE and really want to play it but in watching and listening to other players...I don't like the idea that it will take 3 years at least to play a game, but I love the idea of it being that detailed.
BUT I would rather have combat be simultaneous that stack picked. That is much more interesting as each side gives orders and you see the outcome like WITP-AE.

Most pushed modern war games are to high level for me to enjoy...more Axis and Allies type games. Those are great for an evening.

You want to play a game that takes a day...Axis and Allies
You want to play a game that takes a year...Warplan (not against the computer but a human)
You want to play a game that takes 4 years...WITP-AE.

When I retire hopefully I can be playing WITP-AE and live through a game.

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RE: Difference wirh Wip AE - 1/18/2021 8:48:48 PM   
Bamilus


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quote:

ORIGINAL: jtfuoco

so basically its game made for the modern gamer. I will stick with WiTP-AE



Or, it's a game made for people that have jobs and lives and can't devote dozens of hours a week for several years just to complete one single game of WITP AE. The game isn't simplistic at all, it's just not to the level of WITP AE which is essentially a full time job in a game.

< Message edited by Bamilus -- 1/18/2021 8:49:37 PM >


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RE: Difference wirh Wip AE - 1/18/2021 9:01:02 PM   
FirstPappy


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quote:

ORIGINAL: Bamilus

quote:

ORIGINAL: jtfuoco

so basically its game made for the modern gamer. I will stick with WiTP-AE



Or, it's a game made for people that have jobs and lives and can't devote dozens of hours a week for several years just to complete one single game of WITP AE. The game isn't simplistic at all, it's just not to the level of WITP AE which is essentially a full time job in a game.


And also for those who would like to complete at least one game before they leave this earth.

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RE: Difference wirh Wip AE - 1/25/2021 7:25:10 PM   
AlvaroSousa


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WarPlan Europe is 156 turns. If you play 2 turns a day via PBEM which say takes 30m being really detailed you are looking at 78 total hours of play which would take you ~2.5 months.
WarPlan Pacific is ~98 turns. If you play 2 turns a day via PBEM which say takes 30m being really detailed you are looking at 49 total hours of play which would take you ~1.6 months.

I can do my turns in 20m. Other players take 30m.

But worst case scenario averaging 1 turn a day you are looking at 5 months for WPE and 3.2m for WPP.

In the year WarPlan Europe has been out I have played 4 sets of mirror games with Hadros in 2020.

So hopefully that gives you an idea of how long it takes.

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RE: Difference wirh Wip AE - 2/20/2021 5:13:09 PM   
Redmarkus5


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quote:

ORIGINAL: Bamilus

quote:

ORIGINAL: jtfuoco

so basically its game made for the modern gamer. I will stick with WiTP-AE



Or, it's a game made for people that have jobs and lives and can't devote dozens of hours a week for several years just to complete one single game of WITP AE. The game isn't simplistic at all, it's just not to the level of WITP AE which is essentially a full time job in a game.

+1
I'm an old gamer (60+ years) and WarPlan is much closer to old style wargames than WitP AE. I own and play both.
END

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RE: Difference wirh Wip AE - 2/20/2021 5:36:17 PM   
sol_invictus


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Personally I could stand to play a game that takes over a year to complete though that is not my preference. The difficulty is finding another person who is willing to devote that much time to a single game. I think Warplan has hit the sweet spot for the vast majority of gamer's wishing to pbem.

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RE: Difference wirh Wip AE - 2/20/2021 8:49:35 PM   
scout1


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quote:

ORIGINAL: soloje_ssl

Hello which differencies is planed in comparison withWip AE?, wip seems to be already well full of details and features.I don't know war plan game.


WitP AE covers the entire Pacific Theatre (with China & India/Indian Ocean) in 1 day, 2 day or 3 day turns, my preference was 2 day turns but I think a majority of the players opt for 1 day turns. Individual ships, air at the squadron level, land units down to the brigade level (I think) for combat units, along various support type units ... Hence, thousands of units to deal with .....

Yes this game takes years to complete ... I finished two going into 1945 and 1946 and each was 3+ years .... I liked the detail, but it can be overwhelming .... Gave it up until early this year thinking I could make a go of it, but fooled myself as I couldn't put in the time needed.


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RE: Difference wirh Wip AE - 2/26/2021 10:24:15 PM   
Steely Glint


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I finished a game of WITP-AE in two years. It's not that bad if you don't micromanage. God only knows how long it would have taken me if I had.

Yes, it was worth it.

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RE: Difference wirh Wip AE - 2/26/2021 10:47:26 PM   
Steely Glint


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I liked WarPlan. I'll be buying WarPlan Pacific.

< Message edited by Steely Glint -- 2/26/2021 10:54:31 PM >


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RE: Difference wirh Wip AE - 3/8/2021 6:55:23 PM   
warspite1


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The blurb states:

The naval scale is 1 capital ship + support ships.

What does that mean exactly? Are there cruiser squadrons and destroyer flotillas or are all naval counters centred on a capital ship. I don't really know what 'support ships' means in this context.

Thanks

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RE: Difference wirh Wip AE - 3/16/2021 8:25:25 PM   
AlvaroSousa


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There are...

CV, CVL, BB naval groups. Each has one of that capital ships + escorts like light cruisers and destroyers.

CA groups are 3-5 heavy cruisers + destroyers
DD groups are a mix of light cruisers and destroyers
PC groups are coastal ships. PT boats, gun boats.



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RE: Difference wirh Wip AE - 3/21/2021 6:50:02 AM   
warspite1


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quote:

ORIGINAL: AlvaroSousa

There are...

CV, CVL, BB naval groups. Each has one of that capital ships + escorts like light cruisers and destroyers.

CA groups are 3-5 heavy cruisers + destroyers
DD groups are a mix of light cruisers and destroyers
PC groups are coastal ships. PT boats, gun boats.


warspite1

Thank-you for the response. Its a shame the ships are not individual, but I think there is enough here for me to press the 'purchase' button when this is released. Looking forward to it.


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RE: Difference wirh Wip AE - 3/21/2021 4:39:09 PM   
AlvaroSousa


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It will have enough naval units to have a lot of fun and give good action. I look at the user experience a lot when designing games.

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Creator Kraken Studios
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- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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RE: Difference wirh Wip AE - 3/22/2021 12:17:01 PM   
Rising-Sun


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For those not really sure, just watching some videos on youtube and get the feel of it. But the only thing i didnt like, got one unit or counter per hex and each hex is pretty big and plenty of room for more units.

And the turn duration is like two weeks i believe.

So i will pass on this one, looking for something more realistic.

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RE: Difference wirh Wip AE - 3/22/2021 6:09:11 PM   
Numdydar

 

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Unless someone knows differently these are the only games that cover the entire Pacific Campaign that I can think of. While this game may have its issues (and I agree about the 2 week turns. One week would be much better), it still should be supported imho since there are so few of these games.

WitP AE
Victory at Sea Pacific
SC series
World in Flames
Hearts of Iron - I know, but it does cover the Pacific

I swear though I do not understand the desire for 2 week turns. They suck for a game like this. It has to be for multiplayer as it allows the games to be completed faster. SC is the same way. Hubert made a mod for me (bless him for that ) that allowed 1 week turns in SC War in Europe. I thought it improved the game immensely.

It would be great if there could be an option in game to chose between 1 week turns or 2 week turns. That would be ideal

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RE: Difference wirh Wip AE - 3/26/2021 5:29:17 PM   
AlvaroSousa


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WarPlan Pacific is moddable.

If you want open up Pacific 1941 in the editor, change it from 14 day turns to 7 day turns and save as Pacific 1941-7 day Then play it out.

It's pretty easy to do.

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RE: Difference wirh Wip AE - 3/26/2021 5:42:01 PM   
Dgold

 

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If the game was modded to 7 day turns, does this skew the collection of resources, production of units and the production queue? Do any of these need to be adjusted to get the same production results as in 14 day turn games?

Also, should naval movement range in hexes be reduced to reflect the shorter time period?

Thanks

< Message edited by Dgold -- 3/26/2021 10:36:26 PM >

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RE: Difference wirh Wip AE - 3/30/2021 1:30:42 AM   
AlvaroSousa


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You will have double production for sure. The only thing I would do is halve the resources on the map to adjust for the time scale difference... maybe. If there is that much action you will also have twice the damage so maybe not.

Movement should be fine.

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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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RE: Difference wirh Wip AE - 3/30/2021 3:22:00 PM   
Dgold

 

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Thanks for that advice, Alvaro.

I am sure that someone, or myself, will be able to quickly put together a one-week turn mod, once the game is released.

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RE: Difference wirh Wip AE - 4/2/2021 12:08:38 PM   
BeirutDude


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quote:

ORIGINAL: ncc1701e

Simpler but not simplistic.

And guess what, you will have the possibility to finish several games on both sides while with WITP-AE, you will have finish ONE game in the same amount of time.
It depends on what you are looking for.


But how can I play a decent Pacific War game without micromanaging the grade of engine oil used in IJN Daihatsu-class landing craft! I don't know if I can handle it!!!!!

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RE: Difference wirh Wip AE - 4/6/2021 4:00:54 PM   
Duck Doc


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I don't look on Warplan as WitW/E/P lite at all. I like to value it on its own merits: how well it accomplishes what it sets out to do. In this regard, it is exceptionally well done. The resources-supply-logistics-production-trade-convoy aspects are the strong point and strategy must be designed with these aspects in mind. The combat model works very well on its scale. Overall, the game sandboxes global conflict in an approachable way. The excitement it generates is palpable and I cannot remember a game that was so enjoyable to play. DC: Barbarossa was as much fun but only in its operational combat aspect.

I have played the WitX games and I don't enjoy the micromanagement at all. For me, Warplan hits the sweet spot. Not too much or too little. However, as some YouTube instructional videos testify, one can drill down pretty deep.

My advice, as always, is to give up trying to decide between one or the other but get both and play the heck out of them if they blow up your skirt.


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RE: Difference wirh Wip AE - 4/6/2021 9:31:37 PM   
joey


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quote:

ORIGINAL: AlvaroSousa

WarPlan Pacific is moddable.

If you want open up Pacific 1941 in the editor, change it from 14 day turns to 7 day turns and save as Pacific 1941-7 day Then play it out.

It's pretty easy to do.


Besides the number of days in a turn, what else is moddable?

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RE: Difference wirh Wip AE - 4/7/2021 11:48:29 PM   
Tejszd

 

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quote:

ORIGINAL: AlvaroSousa

You will have double production for sure. The only thing I would do is halve the resources on the map to adjust for the time scale difference... maybe. If there is that much action you will also have twice the damage so maybe not.

Movement should be fine.


Be nice if that was a scenario startup option which automatically halved everything to play weekly if desired.

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RE: Difference wirh Wip AE - 4/8/2021 10:13:08 AM   
Phoenix100

 

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I'm very tempted, but nothing Alvaro ever says about the AI opponent gives me much confidence. I guess he is honest when he assesses it - but he never is wholehearted about the AI, and I do not want to play PBEM, do not want to play a human opponent. And everything Alvaro says about the game suggests to me that it is designed for PBEM. It's the same when he talks about Warplan Europe - he's never giving the impression that the AI works too well, always giving the impression that this is a fantastic game between two humans. He stresses that, and is lukewarm about the AI. But many, many people don't want to play PBEM, for a whole variety of reasons. So I'm guessing that's going to limit things. I never bought Warplan Europe because of Alvaro's less than thrilling endorsement of his own AI opponent, and I guess for the same reasons I won't be buying Pacific, though I would love to have a good, manageable-scale Pacific title with a really excellent AI opponent. This is not it, right, Alvaro?

< Message edited by Phoenix100 -- 4/8/2021 3:51:12 PM >

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