From: OH, USA
HLYA shows his face again :) perhaps he is santa?
Here is some bloviating ideas for blizzard as Germans:
1. What is the Soviet goal? Destroying German manpower and, secondarily, gaining back some land. The most important land gains are in the Moscow and perhaps Leningrad regions, depending on how far Germany penetrated by T17. Land gain in the south is less consequential due to easier pocketing in '42.
2. Organization of TOE: you get both reparable and permanently damaged ground elements during blizzard, so many players completely limit TOE usage at these times. Depending on your arms/AFV pools (pretty nuanced here), it can be worth it to keep those elite motorized units out. Their morale drop isn't as important, especially for the SS or leaving divisions, because they can be built up to high base line for the former, and the latter don't matter (Das Reich, 10th panzer, etc.). They also will contribute outsized CV compared to your other units. High TOE non-elite tanks should stay in winter lodgings as close to the front line as possible.
3. You get morale loss for losing a battle (including attacks during your turn!) for eligible units. This suggests that you want to take the fewest number of BATTLES.
4. (3) suggests you run. Many players just run two hexes a turn and call it a day. In my games I try the a variant of the hedgehog defense, whereby I highly stack ever other (sometimes every third, depending on the situation) hex with three strong units. Soviets cannot attack these head-on easily without large setup, and by that time you can shift them back. This represents 0.8-1.5 hexes retreat per turn in my hands, generally. Not as easily doable when cavalry corps are nearby, obviously.
5. Air force most people keep away, but level bombers can be used for resupply. Fighters can still intercept albeit at a lower effectiveness.
6. Pre-preparation: getting those non-CV penalized mountain divisions to Moscow for the winter can be pretty important. A good time to do it is after they clear Lvov pocket, since their contribution to attacks in AGS will be limited.
7. leadership: I take mud and blizzard to majorly overhaul German CC. GOOD army commanders (heinrici, model, guderian, manstein), get DIRECT control of 24 CV (27 in march), so their good stat rolls aren't diluted by bad (or even equal) subcommanders. Good corps commanders go under Finnish high command (in Leningrad region) or under average army commanders who ideally complement the corps commanders' weaknesses. Kesselring can take an army group at this time (perhaps an army too, I forget). From the command structure saved from the good army commanders, corps are removed (leaving 0-1 per army), placed under OKH or AGA/B if split, and wherever possible, minor allies are given to them. Later on during defense, weak german divisions can be split up to give to minor ally corps to trigger their SU usage.
< Message edited by eskuche -- 12/27/2020 10:12:11 PM >