quote:I've managed to keep Militancy high even late game/High Civilization via Militia Project (up to +6 militancy per turn), the repeatable Militia General Governor Event, and usage of "Militia Enthusiasm" from the Interior Council.
Militia has acess to every Model that is at least 30 turns (about 5 earth years) old. It is one reason deleting models is not a option in the game. However they will never upgrade already fileded units, only put new units in as replacements.
Starting Militia units are so bad, that regular starting army units have about 2.5 times the combat power.
I have not yet seem them use ToE that includes much else then the subunit types you already saw (Trucks, Infantrfy, Artillery, Light Tanks, Buggies, MG, RPG).
Regardless, actually keeping Militancy High enough to still have a relevant militia number that late in the game is basically impossible. Militancy is reduced directly by Civilsiaiton score, so it can only fall.
Never expect your Militia to do much more then Garission duty or filling gaps in the line.
Just wondering if I'll see Militia Atomic Launchers, lol