From: Cammeraygal Country
ORIGINAL: Randy Stead
.... how a replacement squad, say of Marines, gets from the personnel pool [where is it in the game, is it an abstract concept] to its ultimate home. .
You also need to differentiate replacements from upgrades. In both cases, imagine you have an able staff of Majors and Sergeants whose job it is to predict what will be needed where, and when, and they sort out what a supply point is made up of for any specific destination. You do have some tools available to influence this - the unit controls (replacements and upgrade switches) and the pool controls (stockpiling switches). How you can pull those levers is something that can be explained by looking at some upgrading examples.
Squads a re a special case - squads include infantry squads, combat engineer squads, LMG squads Vickers squads, etc. When enough new squads are available, there is enough supply, etc etc, the new squad replaces the old squad, and as Andymac describes it, at the end of the process the progam puts the old 42 squads back into the pools but converting them into new 43 squads on the way in. So basically what is happening here is that the net effect is your 1942 marines are converted into 1943 marines squads - think of it as them being issued with new M1 garands, a higher ratio of automatic weapons etc.
There are a couple of phases in the day when those device upgrades can take place, and if the stars align, and you have a division's worth of 1943 marine squads in the pool, you can get a cascade of upgrades all through your marine divisions, defence battalions, and USN bases. There is, in theory, a possibility they can all upgrade in a day... but in practice that won't happen.
Other devices - tanks, guns, radars etc - I suggest you you turn those to stockpile in the device pools screens, because the old ones are put in a depot somewhere for use by other units. And only release them in two situations:
(a) You have upgrades globally turned off. Globally turn off all stockpiling. Turn replacements on in the units you actually want to get them - e.g. there are certain west coast US units that eventually withdraw out of theatre. Unless the IJ invade the CONUS, keep replacements and upgrades off. Before you start handing out equipment upgrades, globally turn everything off replacements or upgrades and pick the units you want the supply driven system to prioritise to get it done quicker.
(b) When you are dealing with scarce commodities like tanks things get fiddly...
You want to upgrade a tank brigade's tanks. For this example we will use the Indian 254th tank brigade. It starts in Hyderabad or possibly over at Ahmadabad, and takes many months to build up to WE* and train to combat readiness. It starts with, IIRC, improvised AFVs (civilian trucks masquerading as armoured cars, substituted for tanks for training). So you set it to the future objective of Mandalay on day 1, and many months later when PP allow, swap in an aggressive brigadier with a good land rating to command it in battle.(*War Establishment, the Commonwealth equivalent of TOE.)
At the beginning of the war you started with very few available Commonwealth tanks. Over time tanks dribble in at monthly rate, and more importantly convoys arrive at (usually) Capetown which include battalion multiple sized blocks of Valentines, Stuarts & General Lees, etc. So, you start with those all stockpiled. At some point you will have enough in the pool to outfit a brigade.
Once the 254th Brigade has trained up over the 50 mark, and you put a decent CO in to move things along, you decide to replace its improv AFV, light and heavy, with proper tanks. In order to make sure it all goes to plan you need to do this -
1. Turn off upgrades/replacements for all Indian and British armoured units, globally.
2. If you are replacing the armoured car elements with Humbers/Daimlers as well, then you also need to globally turn off Aust/NZ/Canadian and Dutch armoured units replacements (and even then there are some base forces and infantry units that have armoured cars, so to be sure turn the whole of the Commonwealth armies off upgrades/replacements).
3. Open the editor, look at the 254th armoured brigade devices in its location entry, then look at those devices in the device list, and check their upgrade path to make sure you are 5x5. IIRC, you are looking at the light tank element upgrading to Stuart 1s, and the medium tanks to General Lees.
4. Note that those upgrades may themselves have upgrades, and if you leave the latter turned on, there are two phases in a day so you may end up with something you didn't intend, therefore have everything stockpiled except the immediate upgrade (Stuart 1 & General Lee, and possibly Humber armoured cars).
5. Make sure that there is plenty of supply available (although the big ports like Bombay and Madras will throw devices to other cities to provide the upgrade).
6. Turn the 254th to upgrades on, and you may as well have replacements on.
If all goes according to plan, you should have organised a controlled issue of new tanks to that brigade, only.
< Message edited by Ian R -- 12/22/2020 2:14:54 AM >
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