I'm not exactly sure which changes to the system make this a bigger deal than it was - so far as I can tell, this method will always have worked as HQs have always been expensive, important units that increased supply levels nearby?
In the predecessor an HQ needed 1 supply to provide 8, allowing the player to place them in favorable positions not obvious to the enemy. It`s nearly impossible for strat. bombers to reduce supply lvls in this case, a role those Sterlings and Lancasters weren`t meant for anyway.
I don`t agree HQs should be indistructable btw, make your opponent pay dearly for the destruction, that`s how this game works.
oh, I get you. Yes. Generally I like the new supply rules. But it does create this problem.
And in principle yes, houseruling 'indestructible' units is a bad idea - but in this case HQ-destruction + Strat bombing can result in the immediate collapse of a whole part of the front, with dozens of units reduced to 0 supply and therefore helpless.
Whether the air attack or supply rules are more to blame, is an interesting question. But I do think until the game is patched a houserule is the answer. Maybe the Eastern Front just needs more towns?