I understand Command Ops 2 has this to some extent, but I haven't played it. Someone else here can provide you with more info.
I know some RTS games have a multiplayer feature where players on the same side each have own unique/different branch of the service that may be offense, defense, or support. It takes effort of all 3 players to communicate and execute their part to be successful. What was the game again... World in Conflict?
Confirmed: World in Conflict. Multiplayer has 4 different branches: infantry, armor, air, support. Best to have a player for each, so 4 players per side, and as many for the opposing side, a 4v4 player game. It's a Cold War era game though. I know some other games where can be multiple players per side against multiple players (or AIs) on the other side. But those are tactical scale games that don't go up to the division, and even battalion scale would be a chore.
< Message edited by Kuokkanen -- 12/20/2020 3:09:23 PM >
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it. MekWars