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Urban Combat?

 
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Urban Combat? - 12/19/2020 1:13:34 AM   
Perturabo


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Large parts of maps are towns and cities. It's somewhat hard to avoid them when designing scenarios, one could say.
So, I have a question to people in the know, how to design realistic scenarios involving that sort of terrain?

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RE: Urban Combat? - 12/22/2020 10:17:29 PM   
Veitikka


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Perhaps the first question to ask is that what is the scenario you want to simulate? Then we can work backward from there to the mechanics of implementing it.


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RE: Urban Combat? - 12/29/2020 2:45:21 AM   
Perturabo


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quote:

ORIGINAL: Veitikka

Perhaps the first question to ask is that what is the scenario you want to simulate? Then we can work backward from there to the mechanics of implementing it.


I mean in general. What would be the role of these terrain features during the war, what scenario designs possibilities they offer, what may be missing regarding them, etc.

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People shouldn't ask themselves why schools get shoot up.
They should ask themselves why people who finish schools burned out due to mobbing aren't receiving high enough compensations to not seek vengeance.

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RE: Urban Combat? - 12/29/2020 12:43:17 PM   
22sec

 

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What about having a large urban area, bypassed but that is still occupied by enemy forces, that happens to sit along your main supply route?

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RE: Urban Combat? - 1/20/2021 2:28:46 AM   
Perturabo


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I usually mark every tall structure in a city like warehouse or a block or a church as an objective.

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People shouldn't ask themselves why schools get shoot up.
They should ask themselves why people who finish schools burned out due to mobbing aren't receiving high enough compensations to not seek vengeance.

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