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Temporary motorization - 12/17/2020 2:17:15 AM   
eskuche

 

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Joined: 3/27/2018
From: OH, USA
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Has anyone ever used this? Cost is about 25 AP for a full German division. I can find only one comment (by timmyab) on this mechanic, ever, in WitE. The cost is 25-30 AP for a full German division. Can this be halved or one-thirded to open up new strategies?

14.1.3
Any non-motorized unit that is in supply may double its movement points for the current turn by clicking on 'motorize unit' from the
combat unit detail screen (5.4.13), but at a cost in damaged vehicles and administrative points. Additional vehicles required to fully
mobilize the unit will be taken from the vehicle pool, but will be damaged at the end of the turn. The admin cost to motorize the unit is
based on the number of vehicles required from the vehicle pool and is equal to the number of vehicles damaged divided by 50. The
number of vehicles damaged and the number of admin points required for temporary motorization will be displayed next to the Motorize
Unit text in the unit detail screen. Only units that have not yet expended any MPs during that turn may temporarily motorize. The unit
will show as Motorized for the rest of the player's turn and will pay motorized unit costs. Units that have been temporarily motorized
may not attack, enter an enemy controlled hex, or move adjacent to an enemy unit. This simulates the unit being in column formation.
As a reminder, when a temporarily motorized unit is selected, its unit bar will display "MOTORIZED NO ATTACK."
Temporarily motorized or entrained units will not be eligible for air transport. Motorized (also temporarily) para units will not be eligible
for para drop.
Post #: 1
RE: Temporary motorization - 12/17/2020 6:14:40 AM   
mrchuck


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In view of the restrictions, I do not see the use. I would also be interested to hear if someone knows a worthwhile employment for this rule.
I can possibly see it for late-war use by the Russians if there are loads of lend-lease trucks lying around, but if the game goes long enough to make it feasible, again, there will probably be no shortage of real motorised units. Your trucks would probably be better employed keeping them supplied.

(in reply to eskuche)
Post #: 2
RE: Temporary motorization - 12/17/2020 11:18:07 AM   
timmyab

 

Posts: 2030
Joined: 12/14/2010
From: Bristol, UK
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Apparently I am the authority on this subject
I may just be repeating my previous comment, but the only good use I can think of for this mechanic is if you have a crucial hole in your defense somewhere and nothing with sufficient MPs to plug it.
Incidentally I don't remember ever using it myself although I might have had reason to do so if I'd thought about it at the time.

(in reply to eskuche)
Post #: 3
RE: Temporary motorization - 12/17/2020 2:32:11 PM   
Seminole


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Joined: 7/28/2011
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I used it in WitW once, but apparently the mechanics are different because I was allowed to move into enemy territory.

< Message edited by Seminole -- 12/17/2020 2:33:19 PM >

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RE: Temporary motorization - 12/17/2020 5:47:32 PM   
eskuche

 

Posts: 1055
Joined: 3/27/2018
From: OH, USA
Status: offline
Any change would probably be German-favored, but what I’m looking at for example is spending turn 2-3 AP motorizing infantry to follow armor in AGN/AGC. If made reasonably affordable in terms of AP, Soviets can likewise use extra AP to replace or add on to limited rail movement.

(in reply to Seminole)
Post #: 5
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