From: Montevideo, Uruguay
In the last weeks I have been playing again FPC, mostly with other players via pbem++ and I guess that some aspects of the game, flaws, actually, IMO, sholud be improved in terms to make the game still more appealing to players who, like myself, would choose a realistic approach over a simply funny one.
1-Some of the announced additions are mostly cosmetic, like the multiple layers and windows that can be displayed on the screen. Being a photographer and having worked in photo editing in an international wire services news agency for 17 years, I can say that I have some experience in screens stuffed with windows. Of course, that can be mostly solved using multiple monitors, though probably not everybody can indulge him/herself with one or more extra monitors. Anyway, those improvements will be undoubtely welcome.
2-The new AI may be something that will make the difference. With the present game engine, the lack of a suitable AI (can script codes be considered AI somehow?) the asymetrical turns hinder the player with longer times to wait between orders (WP), making their play unrealistic. After all, even with ther rigid chain of command WP units had, at least they had an SOP to attach too in case of doubt.
3-A particularly unrealistic aspect of the game is what I should call "recon by arty". The player with enough artillery (and ammo) just begin blasting the most probable locations of the unseen enemy and when an explosion indicates a hit, there must be an unseen foe, even if totally out of sight and far away. A common R/L tactic before an assault is to make a barrage (even a rolling barrage), but the attacker doesn't always get a feedback of the attack.
4-The engineers thing is another most wanted improvement, unnecessary to say.
So said, I must admit that I am eagerly awaiting the launching of the new engine. Meanwhile, let's play a little gamey...
< Message edited by Panta_slith -- 12/16/2020 11:00:42 PM >