From: Washington, DC
The F1 had more better armor, weighed more but had the same engine as the E and had a wider track. The E did have some extra armor applied that somewhat equaled the F1 in the hull/super structure, not in the turret. But it was either welded or bolted on, neither a good solution but a stop gap measure until the F1 could roll out of the factories. So yeah, enough of a difference to include both models.
Sure, the models were different, but you often have problems when you try to reflect those differences in the equipment database. The problem is that in the database you have to (AFAIK) use integer rather than decimal values, so you can't reflect incremental improvements.
In the database that I'm using, yes, there are different entries for the E and the F1 (with slightly different armor ratings, etc), but for many other types of vehicles the small differences in performance between various models simply cannot be modeled in the equipment database. That's fine--this is an operational game after all--but it is a reason not to go too crazy with including various vehicle variants.
And this is not just an issue of equipment transitions--it is relevant for replacements as well, even if you don't have any equipment transitions. Let's say you have 20 units equipped with short-barreled Pzkw IVs--half the Es and half the F1s. That of course means that if you have Es on hand, the units with the Fs won't get them, and vice versa, when IRL I expect that units would get either.
< Message edited by 76mm -- 12/17/2020 5:17:01 PM >