ago1000
Posts: 733
Joined: 8/6/2004 From: Canada Status: offline
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quote:
ORIGINAL: Harrybanana quote:
ORIGINAL: ago1000 Thanks for the explanation. I didn't realize that French minors were impacted that way(p. 25). I've read this too many times. Edit: Just tested both cases, Italian and French full surrender, Hotseat. Hexes change ownership during your opponents turn in both cases. This give your opponent time to capture necessary ports. So a French surrender occurs during the Allies turn and all hexes not occupied by Allies are converted to German control at that time. I am not quite sure what you mean by the above. using the example of the Italian surrender my understanding of the sequence is as follows: 1. On an Allies Turn, the Allies capture enough Italian production and population cities to Trigger Italian Surrender. 2. On the Axis next turn the Axis still has full control of all Italian hexes and units. Accordingly, the Axis can move German units into Italian controlled hexes by regular movement, rail or transport. If at the end of this Axis turn the Axis have recaptured enough Italian production and population Cities to increase Italian morale back over the surrender threshold than Italy will not surrender. 3. At the start of the next Allies Turn, if the Axis have not recaptured enough Italian Cities, than Italy surrenders and all Italian hexes not occupied by German (or Axis minor) units convert to the control of the conquering Allied nation. This much I understand. What I don't know is whether or not the Allied player can transport units by sea into the formerly Italian ports it now controls. In previous versions of the game I know I could move units by sea into these ports, but I could not disembark. It was the same as if I had captured the ports that turn by a naval invasion. So I don't know if this is bug that has been fixed or what. So age1000, did you try to transport an Allies unit into a formerly Italian port and, if so, could you disembark? I'm so lost. The video below is what I see. It's the same for both France and Italy. Unless I'm missing a scenario where Italy can surrender without capturing all its green and brown circles and there is a teetering effect when a moral center is recaptured? France/Italy full surrender video. https://youtu.be/mhHpR6t7sgs (correction: Italy is gone, I keep saying France is gone. lol) For example: 1. (Allies Turn)capture of all green and brown hexes, end turn. 2. (Axis turn)Surrender occurs at beginning of turn, all hexes not occupied change control. Italian units disappear. Axis can then recapture or flee. No change in status of country that surrendered no matter what they recapture. End turn. 3. (Allies turn)Any hex not recaptured can be used by the Allies as they wish, ports, etc.. Edit: I think I figured out what you are saying. What you are describing above I believe is a negotiated surrender. Negotiated Surrender: The Tripoli Event https://youtu.be/Dp2gALYtiqU No you cannot disembark in the port in the same turn you accept. //once USA enters the war Italy's morale break drops to 56 if Tripoli is Allied $ModifyCountry if_Date=1/1/1941 if_Country=3 if_Alliance=Allies //Tripoli xyControl=160,14,Allies lifespan=tillTrigger actionCountry=7 moraleBreak=56 addReportTo=All text=With the USA declaration of war on the Axis, and the capture of Tripoli, Italy's government is concerned about their chances of a military victory. Italy's new morale break is 56. $End Thanks for being so patient. This was driving me crazy.
< Message edited by ago1000 -- 12/30/2020 12:24:17 AM >
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