From: Republic of Cascadia
In answer to Chernobyl: Yes, the CP has to place the submarine On the hex. Bill answered that somewhere on another thread not to long ago.
In answer to MVP7: The Unrestricted Warfare can be offered again if a cp ship moves on one of those hexes..so it can be applied repeatedly, somewhat like a tourniquet, or perhaps more like a garrot.
In addition, I also am not quite sure if there are NM sea hexes that enhance or trigger events in Birmingham for example or not, but it sure seems so.
Example: In a pbem match, I managed to get a submerged U-boat on the second closest NM hex away of Bristol Port. My opponent was all over the place trying to find the sub just outside the bay, and even moved over it, for at least 3 turns. Then the convoy route went down, and soon after the sub was found. I wanted to get it out but it got pinned, and finally sunk. Mean while, seeing this affect on the British, I went all in with my remaining subs submerged and scattered them around these NM spots. All three of his ports and convoy routes went down. I finally lifted this Unrestricted Warfare when the USA went to about 33% (iirc) and my subs were ready to advance to lvl 1. I lost 1 more sub as they headed home. The result..according to my opponent, was devastation to the British economy and a the resultant lag it had through 1915. In that game, I didn't go back and try that again...and eventually my opponent overcame this disaster and won the war.
Anyway..hope that illuminates at least partially these effects.
btw Tanaka, I see why your asking these questions now, as I have a swarm of your U-boats off Cornwall to deal with.
< Message edited by OldCrowBalthazor -- 12/12/2020 5:05:25 AM >